It’s the season of delays, and one of the casualties of recent delay announcements was the highly anticipated Cyberpunk 2077. And of course, with such delays a lot of rumours and speculations for the reasons start flying around.
At the time of the announcement of the delay, some pointed out that the game is unoptimised and that CD Projekt RED is targeting the next generation consoles. And while such rumours might have a sliver of truth to it, it was Cory Barlog, game director of God of War, that came to the defence of CD Projekt RED in a series of tweets:
EVERY game runs badly until you optimize for the hardware in the final push before gold.❤️ https://t.co/5uTQ14EfE5
— Cory Barlog 🖖 Little Creep League (@corybarlog) January 22, 2020
He basically points out that sometimes, games do run badly and optimisation only happens later on in the development process. This was reaffirmed by CD Projekt RED’s Senior Quest Designer, Philipp Weber who wrote on the CD Projekt RED blog:
Cory Barlog hit the nail on the head. Of course we’re optimising for the XBox One, and for the Playstation, and for the PC, because that’s what you do in the last stretches of game development. While the game is made, lots of things are unoptimised, because they’re all in flux, changing, and still not finished.
So simple answers like “They delayed the game because of X” might make for a good rumour, but don’t hold a lot of truth. There’s always many reasons. Among them, and I can speak for myself, simply fixing bugs, so the game is as polished as possible. No hidden agendas, just working on making the game better.”
Source: PlayStation Lifestyle