Battlegrounds might be completely separate from the goings-on in the rest of Hearthstone, but that doesn’t matter if you are a dragon. Dragons are powerful, majestic and don’t care one bit if they are invited or not. Dragons just arrive and you either accept this or get eaten. Get ready for seven draconic heroes in Battlegrounds and a host of draconic minions to help turn the battle in your favour.
Straight from the big single-player adventure, the two newest dragons on the block are here, along with the Dragon Aspects. Get aggressive with Deathwing, use Ysera’s connection to the Emerald Dream to call in reinforcements or hunt for greater power with Galakrond.
Galakrond’s Greed [Cost 1]: Replace a minion in Bob’s Tavern with a random one from a higher Tavern Tier.
ALL Will Burn! [Passive]: ALL minions have +3 Attack.
Dream Portal [Cost 1]: Refresh and add a Dragon to Bob’s Tavern.
Clairvoyance [Passive]: Your first Refresh each turn costs (0).
Arcane Alteration [Cost 0]: Replace a minion with a random one of the same Tavern Tier.
Queen of Dragons [Passive]: After you upgrade Bob’s Tavern to Tavern Tier 5, Discover two Dragons.
Gonna Be Rich! [Cost 4]: Make a friendly minion Golden (once per game).
And with all these draconic heroes around, you better believe that a whole bunch of new dragons have arrived as minions. Whether you want dragons for fighting, like the Glyph Guardian, or want to buff later purchases with the Steward of Time, there are a bunch of minions here that will work really well on their own or as part of a deadly tribal setup.
Dragonspawn Lieutenant [Dragon, Tier 1] 2 Attack, 3 Health:
Red Whelp [Dragon, Tier 1] 1 Attack, 2 Health:
Start of Combat: Deal 1 damage per friendly Dragon to one random enemy minion.
Glyph Guardian [Dragon, Tier 2] 2 Attack, 4 Health:
When this minion attacks, double its attack.
Steward of Time [Dragon, Tier 2] 2 Attack, 4 Health:
When you sell this minion, give all minions in Bob’s Tavern +1/+1.
Waxrider Togwaggle [Tier 2] 1 Attack, 2 Health:
Whenever a friendly Dragon kills an enemy, gain +2/+2.
Unstable Ghoul [Tier 2] 1 Attack, 3 Health:
Taunt, Deathrattle: Deal 1 damage to all minions.
Bronze Warden [Dragon, Tier 3] 2 Attack, 1 Health:
Divine Shield, Reborn.
Hangry Dragon [Dragon, Tier 3] 4 Attack, 4 Health:
At the start of your turn, if you won the last combat get +2/+2.
Drakonid Enforcer [Dragon, Tier 4] 3 Attack, 6 Health:
After a friendly minion loses Divine Shield, gain +2/+2.
Herald of Flame [Dragon, Tier 4] 5 Attack, 4 Health:
Overkill: Deal 3 damage to the left-most enemy minion.
Cobalt Scalebane [Dragon, Tier 4] 5 Attack, 5 Health:
At the end of your turn, give another random friendly minion +3 Attack.
Murozond [Dragon, Tier 5] 5 Attack, 5 Health:
Battlecry: Add a minion to your hand from your last opponent’s warband.
Twilight Emissary [Dragon, Tier 5] 6 Attack, 8 Health:
Taunt, Battlecry: Give a friendly Dragon +3/+3.
Razorgore, the Untamed [Dragon, Tier 5] 2 Attack, 4 Health:
At the end of your turn, gain +1/+1 for each Dragon you have.
Holy Mackerel [Murloc, Tier 6] 8 Attack, 4 Health:
After another friendly minion loses Divine Shield, gain Divine Shield.
Imp Mama [Demon, Tier 6] 6 Attack, 8 Health:
Whenever this minion takes damage, summon a random Demon and give it Taunt.
Kalecgos, Arcane Aspect [Dragon, Tier 6] 2 Attack, 8 Health:
After you play a minion with Battlecry, give your Dragons +1/+1.
Nadina the Red [Tier 6] 7 Attack, 4 Health:
Deathrattle: Give your Dragons Divine Shield.
The new minions aren’t all dragons, with Imp Mama and Holy Mackerel bringing some demonic and Murloc power to Tier 6.
With all these changes, a few minions are on the way out as the new additions arrive. These minions have been removed either because the pool is a bit unbalanced (too many Mechs compared to other minion types), or they aren’t performing well or are a bit boring. The removed minions are:
Piloted Sky Golem
The latest patch also makes some big improvements across all game modes with a change to animation length for Overkill, Lifesteal, Poisonous, Inspire and almost every card with a “Whenever” and “After” effect. These animations have been changed to take 0.2 seconds to play, down from 0.8 seconds. This should give players more time to make their plays, especially when several of these effects stack up.
Patch 16.4, which adds the new dragons and speeds up animations is live now if you can get a cheeky game during a coffee break.