Meet A SA Gamer – Shala

It’s always fun talking about video games… sharing why we love the games we love. But have you ever wanted to know more about the SA Gamer community? Or to find, and possibly interact with, local SA folk that share similar interests to you? Well, welcome to another edition of our weekly feature ‘Meet A SA Gamer Monday‘, designed to help you do just that. Every week we will introduce you to and provide a short profile for a fellow SA Gamer. We’re hoping you’ll enjoy ‘meeting’ more of the community as they share some of their fondest video game memories…

As this is still relatively new we thought we’d take a few seconds to remind you of the format:

First up, each SA Gamer will answer the QuickFire 5 – a list of 5 standard questions giving you a quick look at some of the most commonly asked video game questions. Then in Story Mode, each SA Gamer will provide a more detailed write-up about something they are passionate about. They have a big list of topics and questions to choose from so we’re sure we’ll get a nice spread of topics, genres and opinions. Finally, in some cases, we will also have a DLC segment… an extra little section where the profiled SA Gamers can add something a little extra for our readers.

And so without further ado… here is this week’s profiled SA Gamer

Shala

Name: Shala

About: Be prepared for a weird selection of my favourite 3 games below. But, I chose the games due to the emotions they invoke AND the number of times I completed them consecutively.

QuickFire 5

1. PC, Nintendo, Xbox or PlayStation? Single-player or multiplayer?

PlayStation, Nintendo, PC. I like multiplayer, but that experience is mostly related to the MMOs I play. Single-player is where people can’t corpse camp me!

2. My favourite 3 games of all time:

  • Parasite Eve 2
  • Little Big Adventure 2
  • Nier Automata

3. The game that must be destroyed at all costs:

Torneko: The Last Hope. Well, it probably doesn’t have to be destroyed, but I had no idea what the heck I was supposed to do, and I couldn’t understand why I lost all my items after dying haha.

4. I started playing video games:

1994 – I think?

5. My video game tastes in one sentence:

Exploring an immersive/intriguing world whilst getting shot/stabbed in the “feels”.

Story Mode

  • Which game from your childhood do you think has had the biggest influence on you as a gamer?

This would have to be Metal Gear Solid. It had so many hidden quirks and different ways to play it. Back in the day I was still terrible at games and did not put much thought/effort into playing them. They were there to be played. I just wanted to shoot, hit and blow everything up. Never did it cross my mind that games (of all things) could hold you responsible for your actions. That there could be consequences.

<<SPOILER FOR MGS AHEAD – SKIP TO FOLLOWING PARAGRAPH TO AVOID>>

I failed the torture section of the game. Mashing the button was too hard, and I kept on failing. “Why do I have to put up with this? It’s so dumb. I just want to get on with the game!” I decided to give up. After a gruelling battle… I realised that this decision ultimately led to the death of Meryl. I couldn’t believe it. This entire scene came out of nowhere. The ‘talk’ about moving forward and not giving up. The camera fading to white as they left her on top of Metal Gear Rex. After each sentence, I was praying that this was all just an act. That somehow Meryl would stand up. She didn’t. She was dead, and it was my fault. It was my lack of “understanding” that killed her.

I think that was the first game I cried in. This might even be the reason why I have a fear of not completing all quests/objectives. Do what you do, and do it well.

Whoa! Some pretty deep stuff you just threw at us there Shala! Thanks so much for opening up and letting us get to know you better and being part of the great SA Gamer community.

If any of you out there would like to be part of this weekly feature – be sure to drop me (TiMario) a line on our SA Gamer Discord server.

Nintendo Nerd, sharing my love of Mario with the world one pixel at a time.

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