In case you’ve been living under a rock, Doom Eternal launched last week Friday and I particularly enjoyed my violent trip filled with gibs and decapitated demons. it has also been a record-breaking release for Bethesda as well as the game has managed to not only surpass its predecessor but entirely show it up.
According to Bethesda, Doom Eternal‘s sales during the game’s opening weekend is double that of Doom 2016, even though specific sales numbers weren’t provided. This doubling also happened on Steam since the game saw a peak of over 100,000 players compared to the predecessor’s peak which was 44,271.
It’s a great victory for Bethesda and id Software that they wholeheartedly deserved with their polished and beautifully realised release. The success probably had a helping hand due to the fact that we’re all essentially under house arrest, but still, people would have wanted to rip and tear in any case. It spells a nice future for the franchise since numbers usually determine sequels and other avenues. I’m perfectly happy with more demon-killing in the future, that’s for sure.