Phil Spencer says coronavirus delays will be felt in next year’s games and beyond

While most of the world stays home and life feels more uncertain than usual, gaming has become an even more prevalent pastime. We have had a few delays this year, but for the most part it is business as usual with game developers working from home to keep games updated. However, Phil Spencer said the effect of coronavirus on schedules won’t be felt until early next year.

Speaking with Business Insider, Spencer mentioned the parts of development of big-budget titles that just aren’t feasible while working from home.

“[Motion capture] is just something that’s basically stopped. We’re not going into mocap studios. If you had all your animation captured and you’re doing touch up in more individual art production and in areas like textures and other things, you’re in a better position. If you’re waiting for a lot of either large audio work—when it’s with symphonies and other things—or mocap, you’re held up right now.”

While Spencer points to a few delays, he remains confident that the industry will be fine in the long run. “I’m pretty confident in the industry’s ability to continue a steady flow of games coming out. There’s just a lot of games in production across the industry right now, and I think we’re going to be—as an industry—we’re going to be fine. I’m bullish on what this means in the long run for games, even if there’s a certain impact to a certain launch window for certain titles that we might see.”

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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