This week we learnt about Rainbow Six Siege’s Operation Steel Wave, which adds its first South African operator. Siege has a pretty healthy community here, with local servers meaning nobody can blame their latency for poor performance or missing a shot.
With the game featuring a South African, we were obviously interested in this anti-poaching animal lover. We also asked about getting into the game now, when so many people are used to the maps, strategies and various jargon.
Melusi is the new South African operator and according to their bio, they were born on 16 June, which is an important date in South African history. Any significance to choosing that date as the date of birth?
Leanne Taylor-Giles, Scriptwriter: As someone who fights passionately for the future of the people in her community, especially young people who may have limited employment opportunities if they want to stay close to home, Melusi represents the determination to make the world a better place by demanding – and enacting – change. We wanted her birthday to reflect the pivotal role she hopes to play in her country’s ongoing efforts to fight poaching, while emphasising the importance of the coming generations in continuing that legacy.
Since launch, Rainbow Six Siege has seen a lot added to it, including new maps. Can we expect an African themed map in the future, seeing as we have badass operators that represent the continent?
Ubisoft: We have four operators representing Africa at the moment: Kaid, Nomad, Wamai and now Melusi. In terms of maps, and as announced at SI19, we are now focused on map reworks (such as House in Operation Steel Wave) in order to offer a renewed experience to our players. We don’t have more information to share for the moment
Year 5 Season 2 is around the corner, what new features can we expect for the new season? (This question was asked before the reveal on Monday evening.)
She will only break barricades when she goes through them (although her hook will still break the glass on a window), and she will no longer need to break a hatch before going up, as she will breach it in the action itself.
SECONDARY GADGET: PROXIMITY ALARM
A thrown sticky gadget and intel-gathering tool.
The Proximity Alarm’s small size makes it easy to place in a spot where Attackers might not see them as they navigate their way to the objective.
UNIFIED MMR & CHAMPIONS RANK
A big change is coming to our Matchmaking Rating system. In order to prevent matchmaking abuses while switching regions, we will be changing to unified MMRs for each playlist. This means that you will not have different MMRs depending on the region you play in. However, your matchmaking rating will remain separate in different playlists. The Champions’ leaderboard will be worldwide. Additionally, we want to reinforce that the notion that Champions is not just about skills but also about dedication, so a minimum of 100 matches is now required to get the rank, on top of the 5000 MMR threshold.
Rainbow Six Siege has been around for a while now, evolving into the incredible game it is today. But it can be quite intimidating to new players who are keen to jump in with the latest season update. What advice can you give to somebody who wants to jump in and experience the game?
Jean-Baptiste Halle, Lead Game Designer: It can be intimidating indeed!
The best thing to do is probably to take your time and not put yourself under performance pressure. A few hints:
- Start with Situations to learn the basics, then spend some time in the Newcomer playlist to limit your map learning to a small number of maps.
- Start by playing the original operators – most of them are relatively simple to learn.
- Don’t hesitate to check community content for hints for new players – lots of Youtube channels like “Macie Jay” or “Get Flanked” are gold mines when you start playing!
From your analytics: which is more fun, attacking or defending? Is there a definite lean towards one or the other?
Jean-Baptiste Halle, Lead Game Designer: What’s fascinating about this is that since the very beginning of Siege, we have never had any trend of one side being more fun than the other!
There are differences of course – balancing wise, defending tends to be slightly easier (it’s map and objective site dependent, but that’s the general trend). Attacking requires a bit more coordination and map knowledge, which makes it a bit more demanding. But in terms of fun, both sides have always been equally liked.