Trackmania has a totally-not-a-subscription subscription model to give it longer legs

On July 1, everyone is going to be able to play the Trackmania remake. The base game will be free, but if you want some of the cooler features, like full access to its track creator, then you better be ready to pay a subscription. Just don’t call it a subscription anywhere near Ubisoft Nadeo.

For $10 a year, you can get full access to the really groovy track creator, or you can go for the $30 tier, which gives you exclusive skins and lets you enter various racing leagues. Sounds a lot like a subscription model, but Ubisoft Nadeo insists that is isn’t one.

“Actually it’s not a subscription model but an access to the game for a limited time,” a rep explained on the official forums.

“You pay for having access to the game for one period and that’s it. When the time is over, you have to buy the game again for the time that you want to access it again.”

This not-a-subscription subscription doesn’t automatically renew, which somehow makes it not a subscription. If paying to access content for a while sounds like a subscription, and not having access to it once that time interval ends looks like a subscription, maybe it quacks like one too.

As a result of this comment and backlash to it, Ubisoft Nadeo managing director Florent “Hylis” Castelnerac said that it is a subscription, but “it’s not the point”, saying that a pricing model that works best for the game was used.

“In Trackmania, you will keep the 100 official + 365 tracks of the day after your yearly access and it is more related to traditional offline game content,”

I hope people can see that our model maybe aligns in a better way with players needs, in our case, than DLCs, microtransactions, yearly sequels or monthly subscription.”

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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