Baldur’s Gate 3 stream showcases player choice and Larian hijinks

Baldur’s Gate 3 keeps getting showcased and each time I find something that I can’t wait to do myself. Streaming during D&D Live 2020, game director Swen Vincke plays for about 90 minutes, showing some gameplay and revealing a few changes to Larian Studio’s next big game.

Vincke reveals that initiative has changed up since the previous stream, with initiative following a set order, but letting characters with similar initiative to group together for group attacks and combination moves.

The stream starts with a custom character chatting up the various party members. It is early on and nobody really trusts each other, but they work together well in a scrap. The party is ambushed, with casters and archers on the roofs. Vincke quickly gets the party up onto the high ground, with fighters hoofing it, and the spellcasters using clever spells and tricks to get there. At this point he starts knocking enemies off the roof with knockback on spells and attack abilities that push the enemy. It looks like great fun to kick people off of high places and why don’t more games let you do this?

The inspiration system was showcased for the first time, showing how you can reroll a die when it really matters, like a bad save against a spell that is about to kill your character horribly, or a last desperate lunge against the enemy rolling low single digits. Players get inspiration points for finding special solutions during the game, so keep looking and thinking while you play.

Vincke is a lot of fun to watch, offering information on the game, commentary on abilities and reading out what option he picks for his character to say in conversations. Go watch him take on a hobgoblin, or delve into the underdark.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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