Respawn is listening to feedback on skill-based matchmaking

Apex Legends creative director Chad Grenier says that trying to make everyone happy when it comes to skill-based matchmaking (SBMM) is “tricky”, but Respawn will still make changes based on player feedback.

In an interview with GameSpot, Grenier was asked about SBMM in Apex Legends. “There are multiple sides to the story. We’re trying to evaluate all of the data and trying to do what’s best for the game as a whole. It’s really tough because you’ve got some beginner players or mediocre players, middle of the road, and you want them to have a good experience.”

It makes sense. Battle royale games have a lot of moving parts and skills that are acquired over time, and loading into a game only to be destroyed in moments is pretty discouraging.

“You want them to get into the game, get engaged, get some kills, get some wins occasionally because if someone comes in and they try out Apex and they get stumped, they’re not going to keep playing the game,” 

Of course, the flip side is the more competitive players don’t like this system. When they have to always play against other skilled players, they can’t just stomp on the newbies, which is what I think they want? “We’ll continue to tweak, iterate, listen. We’re always tweaking things in the back in the matchmaking system. If people notice things are getting worse or better, speak up, because we’re listening and we’d love to make it right for everybody if that’s even possible.”

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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