Yesterday, during one of Geoff Keighley’s Summer Game Fest presentations, we finally got our first (official) look at Toys For Bob’s much-anticipated Crash Bandicoot sequel. As explained in the short developer interview post the reveal trailer, Crash Bandicoot 4: It’s About Time plays with the fact that it’s been so long since the last game and in fact describes the game in that Crash and Co. will be travelling through time (sure that sounds familiar) to save the world.
There are some really cool tidbits shared within the trailer and interview (both of which you can watch here) but also in the PlayStation blogpost, Sony released at about the same time. They’re all relatively short and probably worth your time to check out. However, here’s a quick summary of what we learned:
- The game takes place directly after the events of Warped (from the original trilogy). The end of the trailer actually pokes a little fun at the fact that this is supposedly only the fourth time the team is taking on Cortex (with one of the new Mask characters saying “Funny, it seemed like more”). However, Toys For Bob’s Paul Yan did confirm that of course several Crash games had been released after the original Naughty Dog trilogy, however the team had made the conscious decision to make this game follow those directly not only because they were more successfully (critically and from much of the fanbase) but also thanks to the success of the recent remakes.
- Multiple playable characters. Players will be able to choose from Crash and Coco at any time, but levels with other characters were teased including with Cortex himself with Yan explaining that his more tactical and ‘cerebral’ move set will change things up quite a bit.
- New powers and moves. Four masks including the revealed Time (Kupuna-Wa) and Gravity (Ika Ika) characters will give the team the ability to slow down time and flip gravity and we even see crash surfing down tree trunks (Tarzan-style) means we’ve got new moves to look forward to.
- Same style in brand new worlds. Rather than venturing in an open-world direction a la Super Mario Odyssey, the game looks pretty linear – choosing to focus on the traditional intense Crash platforming in prettier, visually updated worlds and characters.
- Modern and Retro modes. In a tidbit spotted in the PlayStation blog, these are described as: “one mode tailored to those seeking that old school platforming vibe, while the other is a little more forgiving, but no less difficult to master.”
I can’t wait to find out more… the game launches later this year on the 2nd of October on PS4 and Xbox.