Last night’s developer update live stream had a lot of information about World of Warcraft Shadowlands, from the game heading into beta from next week and a Fall 2020 release date. The biggest news, though, is that the infinite dungeon, Torghast will no longer require keys for entry, or have a time limit.
Battle for Azeroth’s Horrific Visions system has been a thorn in the side of many players, with the entrance fee feeling steep enough that people are apprehensive about wasting them. Couple this with a timer thanks to persistent sanity loss, and the situation becomes stressful. Every second matters, so anything not 100% efficient is frowned upon.
As a result of the cost of entry, many players became very guarded about their runs, promoting selfish play. Nobody wanted to risk running with someone who might not know all the paths and strategies, or their friend who enjoys the game but isn’t necessarily the most mechanically skilled player. As a result, many players were left out as small, elite groups formed, or players went off solo. It felt contrary to many of WoW’s values of playing online, being with friends and trying to help one another and a few bad runs could even put strain on a friendship.
Now with Torghast, Tower of the Damned, even before we hit beta, the system is changing. Say goodbye to the entrance fee to run the dungeon, and farewell to that time limit. Allowing friends to play together, people to play at their own pace and enjoy the scenery if they want to is great, and it prevents the somewhat mercenary pursuit of efficiency that pervaded the atmosphere of Horrific Vision runs. Suddenly, nipping off for a cup of coffee or a quick trip to the toilet won’t put massive pressure on the group.
It is a welcome change, and a sign of the developers listening to feedback and improving on systems.