We’re getting quite a lot of information about EA’s upcoming Star Wars Squadrons of late. Just over a week ago they told us about a range of customisation options that players will enjoy. And yesterday, in a cleverly named ‘pilot briefing‘ we got confirmation of the eight ships we can look forward to piloting in the game:
- T-65B X-wing starfighter
- BTL-A4 Y-wing assault starfighter/bomber
- RZ-1 A-wing interceptor
- UT-60D U-wing starfighter/support craft
- TIE/ln starfighter (“TIE fighter”)
- TIE/sa bomber (“TIE bomber”)
- TIE/in interceptor (“TIE interceptor”)
- TIE/rp reaper attack lander (“TIE reaper”)
Along with that exciting looking starfighter list, which will fit into one of four classes (Fighters, Bombers, Interceptors, and Support ships) we also got even more details about how the power management system will work, and how meticulous attention to detail has gone into the creation of the various cockpits. As usual, the original article is really worth a read if you enjoy a more detailed breakdown. However, if you’re looking for a quick summary…
Power management will have players juggling between three main systems: engines, lasers, or shields. While all of these can receive an equal amount of power, changing circumstances in battle (a need to retreat for example) may lead players to divert power from one system (like lasers) to another (shields – increased defence, engines – increased speed). Maxing out a certain system – will also give you a special ability. It all sounds really technical and interesting.
The cockpit design also sounds rather impressive. As explained by Ian Frazier (Creative Director) as quoted in the article:
…we design the cockpit instruments… as if we were Industrial Light & Magic (ILM) building the prop in the ’70s. We don’t say “put a red light there,” we say “if you needed to physically build this using the sorts of parts that ILM had, how would it be built?… We also try to come at it from a purely fictional angle, pretending we’re employees of Incom or Sienar Fleet Systems and then asking “how would we build this?”
The article explains that they went as far as building actual cockpits for the motion capture actors! It’s all looking rather positive. And after the success of Jedi: Fallen Order, could it be that EA is finally fulfilling the promise of games set in this universe? Only time will tell.
Star Wars: Squadrons launches on the 2nd of October 2020 on Xbox One, PS4 and PC