A new patch for Horizon Zero Dawn on PC is here. Patch 1.02 is hot on the heels of Friday’s 1.01 patch. This patch is highly focused on preventing crashes.
The game’s shader optimisation process, which happens at install and every time you update your GPU drivers, had two crashes fixed: one for the first ever run, and another that popped up when installing new GPU drivers.
A microstutter issue has been fixed, which happened when the game auto-saves, and the facial animations are no longer out of sync when running above 30fps.
Currently I am loving playing Horizon Zero Dawn a second time, except it tends to crash on me with alarming regularity. Hopefully this fixes that.
Here are the full patch notes for 1.02.
- Fixed an issue where some players would crash during their first game boot when the ‘game optimisation’ screen is active and they ran out of disc space.
- Fixed an issue where some players would crash if they updated their video drivers after the game was already optimised previously.
- Fixed an issue where some players would crash during gameplay because of memory incorrectly being overwritten.
- Fixed an issue where some players would crash during gameplay due to a texture unstreaming bug.
- Improved performance when auto-saving (e.g. when completing a quest step).
- Fixed an issue where some players experienced that V-sync wouldn’t properly turn off in borderless mode
- Fixed an issue where some players experienced out of sync facial animations due to them being locked at 30FPS.
- Reduced memory used when streaming shaders.
- Improved crash report flow and messaging. Each crash now includes an identifier you can use to communicate with our Customer Support.
- Added more features to improve diagnostic data collection when submitting a crash report.