Sony Devs gush about the PS5’s SSD and 3D AudioTech

For some time now, both Sony and Microsoft have been trying to sell you their upcoming new hardware (or at least get your to start planning to do so). For some generations past, this was quite easy to do. The visual jump from one to the next could easily be demonstrated by just a few screenshots or, if you were lucky, some actual gameplay footage being played on the newer system. This time around, however, this seems like a harder task. We’ve been told ray-tracing and faster processing power will provide a visible graphical boost – however, up until now, it could be argued that, barring the new Ratchet and Clank on the PS5, we haven’t seen much of that from either company. In fact, a lot of the new tech is really quite hard to demo without actually playing the new consoles.

Sony, it seems, is very aware of this. Just under two weeks ago we got our first official PS5 trailer… and no games were shown off. Instead, Sony did their best to demonstrate what the DualSense’s new tech actually feels like. I thought they actually did a reasonably good job. Yesterday, in an official PS blog post, Sony was at it again this time asking their in-house developers to tell us what we can expect from the new lightning-fast SSD and new Tempest 3D AudioTech engine. The post is worth a read for all the quotes. However, below are four I picked from the article that I think tells you a lot about why this tech is so exciting:

A bit further into the next generation I’m expecting we’ll start seeing developers make more use of the not-so-obvious benefits of the SSD… What does it mean for developers when everything can be loaded from the disk that fast? Will we even need the concept of “levels” anymore?

Ari Arnbjörnsson, Returnal Lead Programmer

Beyond near-instant loading and fast-travel, the SSD and its speed allow us to more quickly load and display more detailed assets… It’s a fundamental change that we can’t wait to take more advantage of in the years to come.

Brian Horton, Marvel’s Spider-Man: Miles Morales Creative Director

3D Audio is exciting because it can create a more convincing and accurate soundscape for players, and a stronger sense of place… it can also help with the player’s situational awareness, and make it more intuitive for players to pinpoint the locations of nearby enemies or incoming projectiles in the heat of combat.

Harry Krueger, Returnal Game Director

The ability to layer the music even more deeply with dozens of different states reacting to areas and enemy levels make for an environment that’s even more lush and mesmerizing. The players can use these cues to prepare accordingly in the hopes that they might live another day.

Julian Maroda, Norsfell Creative Director and CEO
Nintendo Nerd, sharing my love of Mario with the world one pixel at a time.

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