Disintegration’s multiplayer servers will switch off in November

Disintegration, the hybrid shooter game by Halo co-creator Marcus Lehto, will have its multiplayer mode disables in November.

Come November 17, the last multiplayer lobby will shut down. The latest patch has removed the option to buy things with real money in the in-game store.

“We have made the difficult decision to remove Disintegration鈥檚 multiplayer modes from the game across all platforms. This will be done in phases over the coming months, starting today with the removal of the in-game store, and will conclude on November 17th with the full removal of multiplayer. The single player campaign will remain fully playable moving forward.”

鈥淔rom both the development team at V1 Interactive and publishing group at Private Division, we stand by the creative risks taken to launch such a unique, genre-bending game created by this small but talented and passionate team.

“While our player base showed interest in the single player campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience. After weighing options, we have collectively made the decision to sunset the multiplayer support.”

While the game offered new ideas, the shooter never found an audience. Sometimes innovation has a heavy cost.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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