After promises of not crunching for Cyperpunk 2077, it sure sounds like crunch

A new Bloomberg report claims that employees at CD Projekt Red will be working six-day working weeks to be ready for Cyberpunk 2077’s launch.

The email mentions that six-day working weeks will be used to troubleshoot bugs ahead of launch, with the game already having been sent to Sony and Microsoft for console certification.

Studio head Adam Badowski writes: “I take it upon myself to receive the full backlash for the decision. I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back鈥攖hat crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”

According to Bloomberg, an unnamed CD Projekt Red staff member said that some developers have been in crunch for more than a year.

Last year it came to light that there was heavy crunch for The Witcher 3 and co-founder Marcin Iwi艅ski said the studio would keep to a “non-obligatory crunch policy”.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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