Assassin’s Creed Valhalla gets Performance and Quality modes for PS5 and Xbox Series

Yesterday the first big patch for Assassin’s Creed Valhalla went live. Patch 1.0.4 is full of fixes and new features, with next-gen consoles now being able to pick between Performance and Quality modes.

Previously, the game didn’t offer an option which was fine if you were playing on the PS5 or Xbox Series X. Meanwhile Xbox Series S players were locked to 30fps.

The new options let you aim for 60fps with the resolution changing to maintain that target in Performance mode, or you can opt for Quality and have all the graphics options turned up aiming for 30fps instead.

There should be less screen tearing on Xbox Series X/S and the PC version has fixed a memory leak that occurred when alt-tabbing.

Gameplay-wise, the fabric limit has been increased to 82 and your settlement will sell fabric when it has hit level 6. The game will also apply attack modifiers to your stats properly, so you can see where you are in terms of damage.

You can also automatically assign nodes in the skill tree so that you will grab the whole constellation when getting a central skill. The world map will also show what altars require, in case you forgot what you needed to complete it.

Here are the full patch notes.

CONTENT

QUALITY/PERFORMANCE MODE INTRODUCTION

Added an option to the game that allows players to choose between Performance or Visual Quality.

Feature breakdown:

  • This option is available for Xbox Series X|S & PlayStation®5.
  • Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
  • Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
  • Default values since the launch of the game are as follows:
  • Xbox Series X / PlayStation®5: Performance
  • Xbox Series S: Quality

MISCELLANEOUS

  • Added a new background image to the title screen.
  • Added various VFX to enhance visuals.
  • Added an option to automatically assign unspent skill points. This option is available from the center of the skill tree / fate.
  • Added “Weapon Runes” and “Armor Runes” as titles to their respective sections.
  • Added a warning when switching from a language that supports TTS to one that doesn’t.
  • Sliders can now be moved with left/right arrows on M&K and controllers.
  • Increased fabric limit to 82.
  • Added fabric to traders once the settlement has reached Level 6.
  • Added offering altar requirements to the world map.

BALANCING

  • Updated gear quality and gear to their correct values.
  • Added Assassination damage stats on the character stats page.
  • Removed duplicate gear from inventory.
  • Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
  • Heavy attack modifiers will no longer be applied to range attacks.

GAME IMPROVEMENTS

PERFORMANCE AND STABILITY

  • Improved stability and performance.
  • (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
  • (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.

SAVE GAMES

  • Corrected some instances where Load Game would not display save games correctly.
  • Renamed Cloud saves to make them more distinguishable from regular saves.(Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”)
  • Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
  • Added a notification when a cloud save retrieval has failed.

GRAPHICS, AUDIO, ANIMATION

  • Addressed various graphical issues across the board.
  • Addressed various FX issues.
  • Addressed various instances of clipping issues.
  • Addressed various visual issues with Eivor’s cloak.
  • Addressed various instances of player or NPC animation issues.
  • Addressed various audio issues.
  • Addressed various lighting issues.
  • Shadow resolution on High will now use correct values.

WORLD

  • Addressed various texture or object placement issues.
  • Addressed some instances where the player could become stuck in specific locations.
  • Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
  • Crows will no longer randomly fall from the sky in Asgard. 

GAMEPLAY, COMBAT, AI

  • Addressed various bow-aiming issues.
  • Improved NPC and Boss behaviour across the board.
  • NPCs will now react to the player stealing…so think twice before stealing!
  • Addressed an issue where dogs would start levitating when Eivor starts to pet them.
  • Blocking Springald projectiles will now consume stamina, as intended.
  • Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
  • Zealots will no longer instantly regenerate to full health when the player is considered out of conflict but still in the Zealot’s vicinity.
  • Guards who clearly saw Eivor shoot their ally will now turn hostile. 
  • Guards will now hear the impact of dead bodies dropping to the ground.
  • Improved guard reactions to whistling.
  • Improved disguise behaviour in distrust zones.
  • Shooting bows from the Longship now consumes arrows.
  • Players will now be able to air-assassinate sleeping NPCs.
  • Improved fish-reeling behaviour.
  • Addressed an issue where the horse wouldn’t use the gallop animation in combat.
  • The crowd will now cheer during drinking games.
  • Reworked sliding mechanic.

QUESTS, WORLD EVENTS, SIDE ACTIVITIES

  • Addressed an issue where the assassination sequence wouldn’t play for some targets.
  • Addressed various texture issues during cutscenes.
  • Addressed various issues with quests or world events that prevented players from completing them.
  • Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr.
  • Subquests will now display the correct “Part of” parent quest.
  • The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
  • Increased frequency of experienced travellers.

USER INTERFACE / HUD

  • Addressed various issues with the User Interface/HUD.
  • Addressed various localization issues.
  • Addressed various Mouse- and Keyboard-related input issues
  • Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
  • Experienced travellers are now highlighted on the world map and on the compass when in proximity.
  • Addressed an issue where the map wouldn’t update once players got intel from an experienced traveller.
  • Increased Odin’s Sight radius and enemies will now be highlighted for longer.
  • Improved radius in which Synin reveals keys.
  • Reduced Synin’s view distance of materials.
  • Improved the objective beam behaviour.
  • Settlement building beams can now be seen using Odin’s Sight.
  • Improved enemy target-lock mechanic.
  • “Sell all trinkets” will now be greyed out after all trinkets were sold. Cha-ching!
  • Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
  • Regular brightness settings will no longer apply to HDR exposure settings.
  • The Codex will no longer foreshadow or spoil some events.
  • (A11y) Desktop entries and content on Layla’s laptop are now narrated when Menu Narration is ON.
  • (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.

ABILITIES AND SKILLS

  • Addressed an issue where players couldn’t use any abilities anymore when the Dive of the Valkyries ability was interrupted.
  • Ally NPCs or horses can no longer trigger body traps. 
  • Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
  • Adjusted chain-assassination behaviour. Players will no longer be able to assassinate a target who was tackled to the ground.
  • The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
  • Flaming powder traps will now explode when walking over the arrow.

RAIDS

  • “Force Open” will now be displayed correctly even if nearby allies are in combat.
  • Addressed an issue where allies would not help Eivor to open a door during Raids.
  • Allies will now return to the longship once a raid is complete.
  • Added a timer until players can restart a raid that was just completed.

PHOTO MODE

  • Effect values can now be adjusted with arrow keys or WASD.
  • The no-filter option will now work correctly.
  • The Territory panel is no longer displayed in Photo Mode.
  • Changing filters will now work as intended.
  • Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
  • Snow FX will now center to the camera instead of the player in Photo Mode.

SYSTEM

  • (PC) Updated readme files to show correct PC specifications.
  • Added additional checkpoints to some boss fights.
  • Addressed an issue that led controllers to vibrate constantly.
  • Addressed an issue where players could become stuck in a black screen after closing the menu with start.
  • (PC) Updated the autodetect config for Nvidia Geforce 1650 S.
If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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