Sometimes you want developers to stick with a genre that they did well, but often we have a genre change that brings something fresh thanks to different strengths and lessons learnt elsewhere. Crate Entertainment is trying the genre switch, moving from the hack and slash of action RPG Grim Dawn to a citybuilder called Farthest Frontier.
There is no trailer for Farthest Frontier yet, but the screenshots and feature list are already looking juicy enough that I will want to give it a whirl when it releases in Early Access later this year.
The game is medieval-ish. No specific historical period has been mentioned, but get ready to look after farms and to battle dysentery and cholera.
Most Detailed Farming System Ever – Choose from a variety of crops with different characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields to improve them over time and provide the ideal growing conditions for your crops.
All Them Old-Timey Diseases! – Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to prevent scurvy. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus and rabies. Perhaps most importantly, manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague. Over a dozen exciting ailments and diseases to contract!
The game will also feature invaders to fend off, and you will have to learn to trade for the resources you are missing and to protect what you have stockpiled, because you never know when some animal is going to find your storeroom and turn it into a mighty feast.