The co-founder of CD Projekt Red, Marcin Iwinski, has issued an apology video on Twitter for Cyberpunk 2077. The only problem is, Iwinski has a bit of a rep for lying. For example, he mentioned there wouldn’t be crunch for Cyberpunk 2077, before the studio went into a year-long death march. He also mentioned how the game ran “surprisingly well” on last-gen systems, before the game released and we all got to see the ugly, blocky potato crash fest for ourselves.
In the apology, Iwinski puts the blame on their methodology and underestimating the task. The team wanted the PC version to be the best possible, then work backwards from there to get it running on all consoles. For last-gen consoles, the team has to change its in-game streaming system to accommodate the disk bandwidth available.
Apparently, they somehow saw a unicorn instead of the terrible mess that everyone else would load up on launch day. “As we got closer to the final release, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.”
As to the review debacle, where only PC codes were sent out to gaming journalists, Iwinski says the following. “When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement—that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.”
However, no mention of made of a rather strict NDA which meant that only b-roll was used for videos of the game, showing a bug-free, sanitised version of the game.
The video also details some free DLC plans and that next-gen patch still sitting at coming soon before 2022. I mean, whatever, really. I would check the sky if Iwinski described the weather for me right now.