Let’s Build a Zoo is all about looking after animals, splicing DNA and selling off bits

I really enjoy simulation games and seeing what people will drop in terms of efficiency. My Anno 1800 cities tend to be all about the separation of people based on wealth, creating slum islands full of people forced to commute long distances to work in the factories. When Abigail plays RimWorld, I watch her treat her best pawns to great rooms and clothing, while everyone else gets the barest minimum to still work properly. There are some other ethical and moral issues going on there, but you just need to look at the Rimworld reddit to know that out on the fringe of civilisation, things get wild.

Let’s Build a Zoo is going to tap into that by having a morality system that is constantly judging you as you go about your management. Are you building a zoo that cares for and loves employees, charges and visitors? Or is your zoo just a hotbed of DNA experimentation and a front for your animal products empire as you turn your surplus critters into handbags and tasty treats?

Let’s Build a Zoo is being developed by Springloaded Games and published by No More Robots. There is a closed beta on the way, with a summer release window. *Rubs hands together.*

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

Lost Password

Sign Up