Far Cry 6 narrative director says the game is political

Last night, Navid Khavari, the narrative director of Far Cry 6, posted on the Ubisoft blog about the game and its political nature.

Khavari wanted to course correct after an interview the week before was being used to assume the entire game wasn’t political. Which would be rather difficult in a game about a revolution against a fascist dictator in the Caribbean.

The interview in question said that the game is not meant as “a political statement about what’s happening in Cuba specifically.” This got skewed online, with many posting that the game had no political message at all. It was all too easy to believe because Ubisoft has a track record of shying away from political messages. As a result, it seems Khavari wanted to get ahead of things before the game releases, saying that the developers took inspiration from Cuba and other countries that have experienced political revolutions.

“The conversations and research done on the perspectives of those who fought revolutions in the late 1950s, early 1960s, and beyond are absolutely reflected in our story and characters. But if anyone is seeking a simplified, binary political statement specifically on the current political climate in Cuba, they won’t find it. I am from a family that has endured the consequences of revolution. I have debated revolution over the dinner table my entire life. I can only speak for myself, but it is a complex subject that should never be boiled down to one quote.”

It is refreshing to see Khavari and Ubisoft tackling the issue head-on, and hopefully Far Cry 6 will have something meaty to bite into when it releases on October 7.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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