Terra Nil is a city-builder about healing nature and I need it in my veins

Publisher Devolver Digital and developer Free Lives just announced Terra Nil, a city-building game with a twist.

City-building games tend to have a problem with rampant consumption of resources, regardless of what that would do to the environment. I have written before about how Anno 1800 makes me uncomfortable with its killing of seals and whales for resources and making the people in the New World toil day in and out just to export all the gold and cigars to the rich people back home.

Terra Nil is offering something completely different. Now you want to restore the areas you visit, rather than turning them into havens of consumption.

“The open-ended strategy progresses through multiple stages of restoration, including cultivating biodiversity, fixing the climate and even recycling the buildings players used to get there.

“Navigate sprawling, procedurally generated maps with lush hand-painted environments where everything but the rocks move and breathe. Restore the world’s climate, with unique weather patterns for different regions and a beautiful and meditative reactive soundtrack and audio palette.”

It looks absolutely gorgeous and I can’t wait to see more of it and eventually sit down to heal the planet… I need to make up for all my factory building somehow.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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