The Burning Question: Do you suffer from online gaming anxiety?

Sometimes it can just get a bit much and ruin the experience.

Interview with Assassin’s Creed Odyssey scriptwriter, Daniel Bingham (updated with transcript)

For a big story, you need a lot of words. We chat to one of the people who wrote Odyssey into being.

Five ways to make the perfect open-world game

Open-world games are here to stay, but how can we make them exceptional?

Burning Question: What’s the most ‘arty’ game you’ve played?

Whether it had a particularly striking style, made you think or made you feel, we want to know.

Games releases for October – With predictions!

Westerns, parties, Sokrates, big swords and beautiful cars. October isn't playing around and it's coming for your money, honey.

Starlink: Battle for Atlas hands-on: the Star Fox equation

Starlink might just do a barrel roll right into your heart.

10 iconic guns in videogames

Le pew pew, you're dead.

Starlink: Battle for Atlas interview with lead designer Jesse Knapp

We get to grips with Starlink, and doing things differently than other toys to life games.

The Burning Question: Which superhero do you want to see receive a proper game?

Which person in a silly costume would you want to see in a game that doesn't release with the movie?

Opinion: If there’s no backwards compatibility next generation, I’ll be mad

A future that is full of more remasters is a future I don't want to live in.

Hands-on: Nintendo Switch Online paid-for service

Nintendo is catching up with the times and it has "Switched" its free-to-play online model to a paid for online service. Does this service warrant your time and money, or should it be flushed down the tubes?

Interview with Theuns Smit about Hitman 2

Hitman 2 might not be episodic, but that doesn't mean the events and live model are going away.

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