Pillage, plunder and fight a healthier variety of enemy types.
A change of pace, with familiar systems.
This is how it starts, right? With a small itch for a quick game.
At BlizzCon, I got the chance to sit down and chat with Patrick Dawson, production director and Sarah Boulian Verrall, senior level designer. After having some time playing the World of Warcraft Shadowlands demo, which was a timed excursion into the zone of Bastion, I wanted to know more about the afterlife, how the team created these beautiful locations and what is going on with Sylvanas, please?...
The training wheels are off.
Buy a new mouse, we are clicking our way to hell.
Preparation, awareness and some grit are key to fighting back.