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Thread: Arma 3 Alpha Update!

  1. #1
    Gaming Wizard
    Uberutang's Avatar
    Join Date
    Nov 2009
    Abu Dhabi, UAE
    Game IDs

    Default Arma 3 Alpha Update!

    FROM: Project Lead
    TO: Alpha Users
    UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
    ACTIVITY: Game Update: 0.60 (Sniper Package)
    SIZE: ~552 MB


    Added 1 x BLUFOR M320 LRR .408 sniper rifle
    Added 1 x BLUFOR ghillie suit sniper and spotter duo
    Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle
    Added 1 x OPFOR ghillie suit sniper and spotter duo
    Added 1 x Rangefinder binoculars
    Added sniper Field Manual records
    Added rangefinder hint
    Added Stance Indicator
    Not yet linked to options, but it will be
    Known issue: sometimes shown off-screen - reset user profile or wait for positioning option in Beta
    Fixed: Adjusted rotation speed of turrets for Speedboat
    Fixed: (BLUFOR Speedboat shouldn't have optics for rear gunner)
    Fixed: (adjusted speedometers for Ifrit, Hunter and Offroad)
    Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels
    Vehicle weapons are now lockable to prevent losing lock during weapon change
    TRG now uses correct 5.56x45mm ammunition
    Fixed: Ammo for MXM in special ammo box
    Combat pace transition from stand to kneel while moving FL fixed
    Weapons disabled in running states
    Radio Protocol: enlarged Combat Protocol - over 100 lines (additionally recorded and configured)
    Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured)
    Radio Protocol: 53 new names added for identity usage
    Disabled Difficulty tab in Game Options in MP
    Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts
    BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this
    Removed doubled onPauseScript execution
    Ballistic penetration of bushes (foliage) adjusted
    Fixed: Evasive left and Lean left toggle are not conflicting actions
    Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain
    Fixed: (particle effect was always generated on the ground)
    Fixed: (light of vehicles’ destruction is disabled under water now)
    oxygenCapacity parameter of all units changed
    Fixed: (OPFOR squad leader was named "Rifleman")
    Fixed: Number of group members of motorized groups
    Changed: Minefield Site now rotates all mines in the direction of the Site module
    Added: Dialog for custom init code for virtual providers in Supports module
    Added: Dialog for custom supply crate init code for supply drop in Supports module
    Fixed: broken Showcase Helicopters texts
    Fixed: Incorrect reloading while in optics
    Fixed: Crash on exiting the game (audio-related)
    Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders
    Helicopter AI improvements (e.g. diving too much during attack runs)
    Improved ship AI path planning
    Added: Reveal action reveals mines
    Decreased mine reveal angle
    Dynamic light influence on AI visibility tweaked further
    Changed threshold for when AI puts on NVG
    Decreased flashlight influence on side recognition
    Terrain decal fix (Stratis runway)
    Fixed: Stabilize car turrets
    Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays
    Fixed: Selection of first RscTree item after opening Scenarios dialogue
    Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information)
    Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts
    Fixed: Tree destruction animation
    Sprint now overrides Combat Pace in all cases
    Aiming down in combat pace doesn't make player start running anymore
    Added config multiplier of damage that crew receives when vehicle crashes to object
    MP score table properly integrated into debriefing display
    Fixed: Ragdoll could interfere with cargo poses in multiplayer
    Fixed: Ragdoll launching into air by destroyed objects
    Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear
    Non-local objects shouldn't collide with ground (breaking joints -
    Fixed: Random rotation of the submunition pattern (artillery)
    Fixed: Setting of full-screen gamma
    Fixed: markerDir return value type
    Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains)

  2. Saying Thanks:

    archondiluvian (June 5th, 2013),  IwastheStig (June 5th, 2013),  Matty (June 5th, 2013),  Vamp1r3 (June 5th, 2013)  

  3. #2
    Oh my God I'm back with the Master Race
    IwastheStig's Avatar
    Join Date
    Oct 2010
    Port Elizabeth
    Game IDs


    Lekker mines updated already, nice!

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