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Thread: Radeon 7 - AMDs finest

  1. #11
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    Quote Originally Posted by StarBound View Post
    Well the big thing will be what happens when we look at the next gen consoles. Will PS5 and NXbox have the technology? If we look at the 2060 that card is capable of 60fps at 1080p. If games that will utilize ray tracing only run at 30fps on the next gen consoles they can do with half the RT cores of that card. The big thing is the denoising. A single ray trace pass frankly looks like ****.

    At some point the tech should become cheaper. I am guessing however it won't be this year but next year we might see the first midrange cards support it. And if you are wondering why I don't see the 2060 as midrange its because the price is beyond what many people can afford.
    I'm actually still waiting on proper benching for the 2060 with RT, but agreed on pricing. I just find it difficult to justify the current gen cards as value oriented, especially since most of the tech in them isn't 100% useable.

    Sorry, but denoising?
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    Gaming Wizard StarBound's Avatar
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    To make ray tracing viable only a single pass is done. This means that the image quality is not that good. So in order to improve it it "denoises" the image. Think MPEG movies with those edges that you can see. When you denoise it smooths the quads.

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    Senior Member LazyDemoni's Avatar
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    http://brechpunkt.de/q2vkpt/

    Fully ray-traced version of Quake 2. There's even an example image of the denoising on that page.

  6. #14
    Gaming Wizard StarBound's Avatar
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    Quote Originally Posted by LazyDemoni View Post
    http://brechpunkt.de/q2vkpt/

    Fully ray-traced version of Quake 2. There's even an example image of the denoising on that page.
    Played it. Amazed and underwhelmed at the same time. Rather the faults of the game stand out a bit. One of the issues is no transparency on the water and glass. The water surface reflects everything like a mirror so you cannot see whats under it. The glass also does not seem to register as a proper object.

    Then the abscense of light also stands out. When you enter the sewer area its really dark and when you get to the secret base it really becomes dark just showing when there are no light sources things become unplayable.
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    Very Senior Member Nyt Ryda's Avatar
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    Quote Originally Posted by StarBound View Post
    Well the big thing will be what happens when we look at the next gen consoles. Will PS5 and NXbox have the technology? If we look at the 2060 that card is capable of 60fps at 1080p. I
    Let's see it in a few games first. Isn't Battlefield V the only example at the moment ?
    The Raytracing patch for Shadow of the Tomb Raider is nowhere to be found either.

    It's still very early days and I'd be surprised to see a focus on raytracing in a 2020 console.

  9. #16
    Gaming Wizard StarBound's Avatar
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    Let's make something clear though. AMD has raytracing technology. It's just not part of their gaming package. If a console only looks for 30fps it leaves enough time for ray tracing to be calculated ...should the rasterized image be done. The big thing with turing is actually the denoising and not the ray tracing itself.

    Regardless of path tracing or ray tracing the thing is that ray tracing in games is no where as defined as in movies. Movies still goes through multiple passes while games just goes through a single pass per frame.
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