Native 30FPS vs Artificial 60FPS
- Thread starter AdrianH
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AdrianH
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Let's have a gaming discussion....
It's been announced that Avowed is being released next year at 30FPS, and previously Starfield was released at a stable 30FPS before being updated with a 60FPS mode later on. Recently Black Myth Wukong has was released with a 60FPS mode, but it turns out they are "faking" it as Black Myth Wukong is using artificial frame generation to hit the 60FPS target creating other technical issues.
I believe this frame-gen approach has been implemented for one of two reasons (or both).
What do you guys think about this? Should games be marketed at 60FPS when it's not native but using artificial frames to hit that target framerate that cause other issues? I get the feeling that the developer/publisher were worried about having a backlash if they didn't release the game with 60FPS, so they "faked" it.
For reference....
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It's been announced that Avowed is being released next year at 30FPS, and previously Starfield was released at a stable 30FPS before being updated with a 60FPS mode later on. Recently Black Myth Wukong has was released with a 60FPS mode, but it turns out they are "faking" it as Black Myth Wukong is using artificial frame generation to hit the 60FPS target creating other technical issues.
I believe this frame-gen approach has been implemented for one of two reasons (or both).
- The game is too taxing and without frame-gen, it will not hit the 60FPS unless the resolution is dropped significantly.
- The publisher wants the game out sooner (show me the money) and there is no time to optimise for 60FPS right now. So they may release a fix later, which may be impossible seeing the issue is input related, and the frame generation happens at after game has processed input and rendered.
What do you guys think about this? Should games be marketed at 60FPS when it's not native but using artificial frames to hit that target framerate that cause other issues? I get the feeling that the developer/publisher were worried about having a backlash if they didn't release the game with 60FPS, so they "faked" it.
For reference....
As it turns out, though, Digital Foundry has identified an additional performance mode problem that we never quite picked up on. According to their analysis, Wukong actually makes use of frame generation tech in order to close in on its 60fps target. Basically, frame generation does exactly what its name suggests — it artificially provides more frames per second to give the impression of a smoother visual experience.
However, in Wukong's case, the frame generation results in increased input lag. Essentially, you're playing the game at around 30fps — it's just that the frame generation makes it look like you're sitting pretty at 60. Inevitably, this means that you'll run into moments where you'll swear that you pressed the dodge button, or hit L1 to take a sip of your health-restoring drink — but the input simply doesn't register.
Black Myth: Wukong Is Eating Your Inputs on PS5, and It's a Problem with Performance Mode
What's in a frame
