Do you remember learning the joy of mixing paint colours as a kid? There is a new puzzle game in town that’ll require you to bring your age-old
ChromaGun will remind you very much of Portal. Both in the manner that the narrator tries to be witty and due to the fact that you’ve just arrived
Each level has a very unique method in solving each puzzle and it’s the combination changing the colour on both the wall panels and WorkerDroids that’ll leave you perplexed.
Your overall objective is to get to the exit door of each floor you enter. To do so you have to activate a trigger on the floor to open the door. Standing on it will open the door, but as soon as you move away from the trigger the door closes. It’s your typical puzzle conundrum you would have experienced in previous games. So, to help you with this problem you’ll be making use of WorkerDroids – robotic beings that float in the air and are attracted to walls of the same colour. Shoot a blob of the same colour to a nearby wall and your WorkerDroid will automatically make its way to that wall. As soon as the WorkerDroid hovers above the trigger you can make your way through the exit door and to the next floor. Simple in theory, yes, but as all puzzle games have notoriously tricked people for years – it gets real complicated.
Chroma, chroma, chroma, chroma chameleon
The real bit of trickery comes in the form of your real ChromaGun that you unlock once you’re done with the basic tutorial. This gun can shoot off three colours – red, yellow and blue. At first, you’ll be dealing with several WorkerDroids by painting the walls in a colour relating to each Droid, that in turn activates three switches that collectively opens one door. It’s once you start mixing the colours it becomes a little frantic. Should a purple, green or orange WorkerDroid make an appearance you’ll have to
Each level has a very unique method in solving each puzzle and it’s the combination of changing the colour on both the wall panels and WorkerDroids that’ll leave you perplexed. Some triggers are also not based right next to a wall and could be situated somewhere in the middle of the room. To solve this requires you to create a colour panel on each side of the room so that the WorkerDroid is suspended in mid-air between the two panels, hovering in the middle. Later on you’re dealing with electrified floors, particle meshes that allows you to see on the other side of the room, but won’t allow
You come and go, you come and go
The WorkerDroids are also more harmful the further you get into the game. Some WorkerDroids (I assume they were mistreated by Chromatec corporation) can be vicious. The nice ones are just colourful balls, while the threatening types have spikes on the exterior and later get upgraded to electrified spikes. Things can get real nasty when you’re in panic mode. The vicious WorkerDroids will slowly make their way towards you if you don’t have a panel of the same colour drawing its attention. You can use this to your advantage and lead it to an area that you require it to be, before painting the wall to its colour. You’re constantly tricking these poor WorkerDroids into traps to help you get to that exit door.
It’s immersive in VR, but it’s not doing anything you can’t do in a standard game.
Throughout my play I could not help but wonder if it’s perhaps not a better experience as a standard experience. It’s immersive in VR, but it’s not doing anything you can’t do in a standard game. Thankfully the game can be played on a standard PS4 (and various other formats), so if you’re after a puzzle game then you’re not forced to play it in VR. Be aware that the puzzles do become exceptionally tough, a haven for fans of the genre. Another annoying bit is the music. The soundtrack brings a mystical feel to it, but the loop gets very annoying when you’re listening to it for hours on end. I recommend turning it off altogether.
ChromaGun is a colourful game that’ll push your puzzle-solving skills to their limits. It’s enjoyable in