Review: Disney Infinity 3.0 (Xbox One)




Before we start I feel it necessary to say that the review unit for Disney Infinity 3.0 was only available to us for a limited time. As such I was able to only scrape the surface of the game as a complete package. On the other hand my SA Gamer colleague Abigail has been putting some serious time into a retail version she acquired at launch and I’ve asked her to correct any shortcomings, add to anything I may have missed out one (which I know I have) and just give her overall impressions of the game. The overall score rating is a consolidation of our opinions.

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What to expect

The Disney Infinity series has established itself as a multifaceted video game franchise catering for nearly anyone. Power Disc Packs, Toy Box expansions and additional Playsets affix to this already vast and versatile chain of figurine based gaming. The highlight of which, for many, are the Playsets. Twilight of the Republic is the Playset that is bundled with the game’s starter pack and takes place shortly after the events of Star Wars Episode II: Attack of the Clones. As expected you can use various figurines to progress through this Playset. The two included in the starter pack are Anakin Skywalker and Ahsoka Tano, who each have unique attributes. Your primary characters of choice start the adventure by discovering a droid factory which acts as the game’s basic tutorial. The mechanics can be best described as a crossover between that of Disney Infinity 2.0 and the ever-popular LEGO Star Wars games.

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What’s in the (toy) box?

[pullquote_left]The slogan: “Infinite Possibilities. Endless Fun”, has never been more true.[/pullquote_left]If you’ve played the previous two instalments of the series, the Toy Box mode is back. For those accustomed to this mode there are a number of new additions. Most notably the path creator. This allows you to manage the path of your allies or foes allowing for far more precision in your user-created game. By now veterans of the franchise would be accustomed to the Toy Box mechanics. Want to design a platformer? Perhaps a Racer? All this is possible. The problem is that it remains a daunting task to new-comers, especially for a younger demographic which is a large chunk of the game’s target audience. Yes, this mode is as insightful and comprehensive as level designers get but the sheer complexity can’t be overlooked. Having said this, the Toy Box Hub has gone through a much-needed facelift. This time around there are specific creation tools and items for the game genre of your choice. In the past the Toy Box experience as a whole was an overwhelming experience that one quickly got used to and I don’t see this being any different.

Disney Infinity 3.0 will progress as new figurines and Playsets release. Currently there are various Playsets confirmed for release over the next few months. These include Inside Out, Star Wars: The Force Awakens and Marvel: Battlegrounds. Yes, these are essentially DLC, there’s no secret there. The difference is the manner in which the additional content is implemented. The charm and quality of the figures are matched in the actual gameplay making the accusation ‘add-ons’ a pleasure. The overall formula remains the same. Infinity 3.0 is an impressive, all-round experience that everyone can enjoy. The slogan: “Infinite Possibilities. Endless Fun”, has never been more true.

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Abigail’s Insight

[pullquote_right]As a Star Wars fan, Disney Infinity 3.0 is the best Star Wars game I’ve played in a very long time.[/pullquote_right]As a newcomer to Disney Infinity, I was impressed with just how much there is to do in Disney Infinity 3.0. Beyond the Twilight of the Republic playset, which in itself is a fun adventure with lots to do and collect, the Toy Box offers all sorts of challenges for players. I personally enjoy farming food for my sidekicks, a relatively relaxed mini-game where you set your sidekicks to work and then attack the crops to harvest them. There are also racing games, exploration challenges and various fighting-based situations. I don’t care much for the vehicle sections, as I find the controls difficult. I do love the combat: I was pleasantly surprised by just how different every single character feels. Even among the various Jedi characters available (which include those Garth mentioned, as well as Yoda, Obi-Wan Kenobi, Ezra Bridger, Kanan Jarrus and Darth Maul, with more on the way), each one has a different lightsaber style, and uses their force powers slightly differently. Some have blasters while others have a dash, and their special moves and finishers are also unique to that character. Add to this the leveling system with a variety of paths of follow to upgrade your character, the combat really shines in this game. Non Star Wars characters can only be used in the Toy Box mode, but they too play in unique ways – Olaf from Frozen is by far my favourite. Figures from the previous Disney Infinity games can also be used in the 3.0 Toy Box.

While the expense of buying all the figures is quite high, the figures are great representations of the characters and feel genuinely fun to play. It’s worth noting that the voice actors from the Clone Wars and Rebels series have reprised their roles for their characters in the game. As a Star Wars fan, Disney Infinity 3.0 is the best Star Wars game I’ve played in a very long time.



  • Improved mechanics and visuals | New Toy Box features


  • The Toy Box can be intimidating for those new to the game.


The Force is strong in this one.


Gameplay - 8.5
Visuals - 8
Audio - 9
Gratification - 9
Value for money - 8.5

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