Review: Far Cry 6: Insanity DLC (PC)

8.5

Great

In 2012, Ubisoft introduced us to one of the most iconic villains in video gaming in the form of Vaas Montenegro of Far Cry 3. Excellently portrayed by Michael Mando, players immediately fell in love with him and his crazy antics as well as the intense, sometimes frightening monologues. It was Vaas that essentially kicked off the trend of having these major, charismatic villains in the Far Cry series. Now, we get to experience the mind of the craziest man of the series thanks to the first DLC of the Far Cry 6 Season Pass called Insanity.

Slight spoilers for Far Cry 3 ahead, but the game is nine years old, so if you haven’t played it yet, I’m going to say that’s on you.

The Definition of insanity…

Far Cry 6: Insanity takes place shortly after Jason Brodie (main protagonist of Far Cry 3) takes down Vaas Montenegro. You play as Vaas, who is now trapped in his own psyche and must escape before his own mind kills him. The Insanity DLC is actually quite different from what we might expect, and there’s several reasons for this. For a start, it doesn’t have anything to do with Far Cry 6. The map is completely different, there’s no reference to FC6 and the gameplay is a bit different.

The core gameplay loop of Insanity is that you, as Vaas, need to escape his mind by finding the three pieces of the Silver Dragon Blade. You start off very weak, with nothing but a pistol and your charming personality. While you’re out exploring, you gain cash, which is the most important currency of the game, as it allows you to buy weapons you might have unlocked through challenges and give yourself permanent upgrades. Wait, why would we need permanent upgrades? Well, that is because if you die, you lose everything except for a bit of cash, and get yeeted back to the starting point. Yes, it is that sort of game, but it actually works pretty damn well!

You start off very weak, with nothing but a pistol and your charming personality.

Thankfully, the island you’re exploring isn’t too large, and with interesting fast travel points, it isn’t too hard to get back up to speed again as you try escaping the mind of Vaas, and while you might be losing your weapons, if you have them unlocked, they can be purchased again from the armory locker. You will also find some power-ups along the way, which will give you temporary buffs during your current run, but these are lost when you die, but the slots you unlock for them remain available for you.

The island you explore is rather small, but this is a good thing, as it allows you to get pretty intimate with it and you learn how to go about it in the most efficient way. There are different challenges to do and story related content to experience, each giving you some sort of reward for the effort, be it a power up, or a new weapon. Doing a challenge where a weapon is already unlocked yields different, but still worth it rewards.

It took me two tries and about two hours to clear the game the first time, but that is where the fun really starts.

It took me two tries and about two hours to clear the game the first time, but that is where the fun really starts. The time spent here was an absolute joy, and it is helped by the once again excellent performance of Michael Mando as Vaas. I don’t know how he does it, but the way he balances the calm, sometimes sympathetic emotions and the sudden outbursts of rage is truly incredible and also terrifying. Here’s hoping we see more of him and this iconic character again.

Doing the same thing over and over and over again.

Escaping Vaas’s mind isn’t the hardest thing the first time around, but once you do that, you get sent right back to the beginning again, and the Mind Level increases. There are five mind levels in total, each bringing with it more challenges and making the game considerably more difficult. Enemies become harder to kill, smarter and more aggressive. You really have to start thinking about your routes and order of the challenges and missions, and it becomes more important as you progress through the levels. Dying, especially to something so stupid like a wingsuit into a tree is the absolute worst.

Overall, I love what Ubisoft have done with the Insanity DLC. It took me by surprise, and I really enjoyed it. It can feel a tad bit repetitive, but thanks to a good story, some excellent dialogue, and Michael Mando once again portraying the deeply troubled Vaas to absolute perfection. I am also convinced there will be some players who will completely latch onto this to try and get the absolute best, and fastest runs out there. I absolutely loved this and fully recommend you check it out.

Good

  • Michael Mando | Fun and challenging gameplay loop | Interesting story | Looks amazing

Bad

  • Can be a bit repetitive

Summary

Far Cry 6: Insanity DLC is a departure from the usual Far Cry games. The gameplay loop is a bit of a surprise, but a welcome one. Anybody that likes a challenge, as well as the Far Cry series should give this piece of DLC a bash.
8.5

Great

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