Last year, Ubisoft surprised us with a brand new IP game that was a blend of Assassin’s Creed and Breath of the Wild. I absolutely loved Immortals Fenyx Rising and have been recommending it to anyone who will listen. Even after reviewing the game, I went back and collected all the achievements and tracked down every piece of equipment I could find. So naturally, I was really excited when I heard there were more Fenyx adventures on the horizon.
Enter the first of three DLCs, A New God. It’s worth noting that this DLC takes place after the main story, and as such, spoils the ending of the base game. Consider yourself warned!
Unlike most modern DLCs, A New God is not integrated into the main game. Instead, you’ll access it from the main menu, with the option to transfer all your cosmetics from your latest main game save. So while you’ll have access to all the skins you’ve unlocked, you won’t have access to any of the perks associated with those items. However, the DLC provides you with brand new weapons and armour.
A New God takes Fenyx to Olympos, where she is challenged by Zeus to complete a number of trials to claim her seat on the pantheon. These trials are provided by familiar faces: Hermes, Ares, Athena, Aphrodite and Hephaistos. The trials are like the vaults of the base game, where you’re transported to a closed area floating in a void, full of puzzles and challenges to solve in order to get to the end.
Olympos itself is absolutely breathtaking, as beautifully designed as any area in the base game. However, it is fairly small, and offers little in the way of exploration. None of the walls are climbable, and there’s not much to collect, so it feels more like a very pretty hub used to access the trials and have brief conversations with the gods.
In the main game, I was able to get through all but the most difficult puzzles and vaults. In A New God, I was almost reduced to tears as I attempted to make my way through the introductory trials.
As you work your way through the trials, you’ll improve your existing godly abilities and earn new blessings. Together with the new armour and weapon set, you’ll become very formidable indeed. Which is good, because you no longer have access to potions or your favourite gear perks. There are stamina orbs dotted around the place, but it felt very odd being suddenly unable to rely on an important mechanic from the main game.
The puzzles in the trials feature new mechanics that will test the full range of Fenyx’s new abilities. The design of areas and the puzzles themselves is impressive, taking everything to a whole new level of cleverness. However, the difficulty has ramped up as well, with most puzzles requiring precise timing (and some needing you to spot some too well hidden buttons). In the main game, I was able to get through all but the most difficult puzzles and vaults. In A New God, I was almost reduced to tears as I attempted to make my way through the introductory trials. Dropping the difficulty didn’t help much (plus it makes combat absurdly easy), as I just don’t have the reflexes for some of the more intricate puzzles, even with a few extra seconds provided by the lower difficulty settings. Nor do I have the patience to attempt the same action over and over, knowing that as I get tired and frustrated, I’m even less likely to be able to succeed.
The trials only increase in difficulty, complexity and length as you progress, and while their design is very impressive and quite mind-boggling in places, they were simply too much for me to complete without help. My disappointment and frustration only increased as I realised that the whole DLC consisted of these trials, which also happened to feature very little combat, one of my favourite aspects of the game.
The lack of potions, climbing, exploration, collectables, and even vast areas to ride one of the dozens of mounts you spent hours collecting, all combine into a feeling of having your favourite toys taken away. While I enjoyed the challenge of the vaults and puzzles in the base game, only a handful of them were exceedingly difficult. What I really loved in the base game was running, jumping, gliding, climbing, and riding around, collecting cool armours, enjoying the banter between Zeus and Prometheus, and battling Typhon’s minions with my range of abilities. Most of this is absent from A New God.
The lack of potions, climbing, exploration, collectables, and even vast areas to ride one of the dozens of mounts you spent hours collecting, all combine into a feeling of having your favourite toys taken away.
This DLC provides about 10 hours of playtime, compared to the more than 70 hours I spent in the main game (though I’ll admit that a fair chunk of that time was dedicated to finding collectables and completing achievements). However, it was not 10 hours that I really enjoyed. All the new abilities you unlock feel a bit useless in the end, as there’s nothing more to do after you complete all the trials, beyond collecting the bonus chests in each trial.
If you enjoyed the vaults of the base game, A New God will probably appeal to you. The puzzle design is impressive. However, if you are more like me and preferred the exploration and combat aspects of Immortals Fenyx Rising, then you may be disappointed with A New God. There are still two more DLCs to come, and they seem more like my kind of thing.