Stealth and mechs – those two words alone are enough to get your blood pumping with excitement. Consider for a moment that it’s got the talents of Toshifumi Nabeshima, Yoji Shinkawa and Takayuki Yanase who worked on this project and *Caution, the enemy is approaching*.
Left Alive is a spinoff of the Front Mission series. The fictional city of Nova Slava is under attack and it’s up to its three protagonists, Mikhail Alexandrovich Shuvalov, Olga Sergevna Kalinina and Leonid Fedorovich Osterman, to save the day. The premise is straight-forward, you need to save anyone who is left alive in this city. *Caution, the enemy is approaching*. Each protagonist has a reason for being there, but you’re not going to care. Its world might have many similarities to that popular series, but its much closer to what you would have experienced in the Metal Gear games. Metal Gear Survive to be precise.
Caution, the enemy is approaching
Marketed as both
It’s a mess.
Your biggest struggle in Left Alive is going to be your control over one of the three characters. Everything is backwards. *Caution, the enemy is approaching*. From the way that each character battles to snap to cover (
Throughout your play time you’ll find items scattered about. From Vodka bottles, to bullets to empty cans. Generally many of these items are used to distract an enemy so you can slip by, but there is a reason for collecting all these many items. *Caution, the enemy is approaching*. Find a bottle of Vodka and cloth and you have yourself a molotov cocktail. Or secure a wire, adhesive gum and explosive and you can lure enemies into a wire trap. Each and every item is made for you to push your stealth capabilities to the next level. *Caution, the enemy is approaching*. Problem is that as soon as you make use of any of these amazing items, you’re by default starting off another action sequence and in turn just angering yourself that you signed another death warrant. There is no reason to use these items unless you’re forced, which is the case in some some set scenes.
*Caution, the enemy is approaching*. You’ll often be dumped into an action sequence right after a cutscene, which leaves you uncontrollably trying to make the most of a terrible situation. The gunplay is in shambles. Logging a bullet into the head of an enemy will merely injure him a little, which in turn means you’re emptying your clip or magazine as it’s so uncontrollable. Soon you’ll run out of bullets. *Caution, the enemy is approaching*. As I found it is best to either run as fast as you can, by constantly dying and finding the best route to avoid the confrontation
Caution, the enemy is approaching
Each and every time an enemy looks your way, even if you’re hidden behind cover, she’ll say, “Caution, the enemy is approaching”. When you’re surrounded by enemies it’s all you constantly hear, no matter what you do. There is no way to turn her off either, so you just have to live with that fact
It’s a mess. The only bit of the game that was really enjoyable was the soundtrack. The intro brought a real sense of ‘This could be the Metal Gear Solid we need’, as the music was quite epic. There are also moments in the story where you can dictate the outcome for the three characters by answering some multiple-path question, but it’s limited and not anywhere near as well implemented in something like Detroit: Become Human. Unfortunately, that’s as good as it got. Unless you hate the hours that you have left on this Earth, not even your soul will be left alive by the time you’re done.