No Heroes Here is about regular folk looking after the defences of the castle when all the heroes are gone. Without big spells or armour, all you can do is fire the cannons and hope to kill everything before the doors get bashed down. You are the kingdom’s last hope, so get to priming those cannons.
No Heroes Here follows a few similarities to Overcooked. You have to do disaster management and try to deal with several things all at once, finding the hole in your production process and ramping up to stop a shortage of something critical from being a problem later on. Cannons need to be loaded with a cannonball and gunpowder and you will need to take ore, forge it into an ingot, then shape it at a workstation. Powder also needs time at the workstation before being loaded into the cannon. Cannons cannot be moved or aimed, so you need to work out which one to use when to kill enemies and to kill them with maximum efficiency. When playing alone you can control two characters, swapping between the two to try to keep things running smoothly, but it hardly feels worth switching. Only a few tasks require your character to stand still and process material and the time this takes is so short that by the time you switch to another character and start running, the job is done already.
When playing alone you can control two characters, swapping between the two to try to keep things running smoothly, but it hardly feels worth switching.
Too few cooks
In the beginning missions, I had a blast. There is something fun about the frantic scramble to get cannons loaded and to kill enemies and the game’s sense of humour makes me wish there was a bit more writing or monster variety to include more jokes. However, things eventually get stale as you are stuck doing the same tasks again and again, loading the cannons with the same items to shoot enemies that eventually take three shots to kill. Eventually, you can load your cannon with other types of shot, like a freezing shot or honey to slow enemies down. For the most part, these effects last for so short that you can barely process the materials for the next shot before they wear off, which makes me question the efficacy and point of not just shooting a cannonball to do damage.
Every world is capped off with a boss fight that will test your team’s coordination. The first boss is a trojan chicken (yes a chicken!) which runs out of the way of cannon shots and needs to be trapped in honey before quickly reloading the cannon with a damaging shot. It made me laugh, it made me plan attacks and hoard up supplies for cannons and it felt great when we managed to kill the wooden chicken.
No Heroes Here is a blast if you have a bunch of friends over, but far too punishing if you don’t field a full roster of players. Until some balance changes alter the number of enemies you fight or the damage they do when you are a pair or solo, the game just reaches a point where it is impossible to really progress. I am all for games being made for four players, but that is the dream, optimal group size and without being able to ever find a game to join online, it was impossible for me to organise a group of four to test out the local co-op. So many levels rely on players being able to throw things to one another, or one person ferrying materials through chokepoints in the production line that playing with fewer players just makes the game that much harder and less enjoyable as the window for error gets smaller and smaller. If you have a group of friends that gets together regularly, No Heroes Here will keep you entertained as you polish cannons and keep them all primed for killing the assailants.
No Heroes Here is a blast if you have a bunch of friends over, but far too punishing if you don’t field a full roster of players.