Sims fans have been eagerly awaiting the new expansion pack for The Sims 4, and it’s finally here. Get Together is an expansion pack focused on socialising, partying, and, well, getting together.
As you’d expect from a Sims expansion pack, there is plenty of new content. This includes a variety of new hair, accessories and clothing for all ages and genders, though adult females get the lion’s share as always. There is also a huge selection of new building and furniture options, for a total of over 35o new items. The most interesting of these are those that offer new gameplay, such as the DJ booths, which give Sims access to the new DJing skill (there’s a dance skill now as well), the espresso machines, and several new pub games, including an arcade machine, foosball table, and ‘Don’t wake the llama’, which is a llama-topped version of Jenga. There’s also two new woohoo spots, the party bush (which Sims can also sleep in or ‘fertilise’), and the walk-in closet (which is also great for kids to play in or to cry in when you’re sad).
Get Together introduces the new world of Windenburg, a European-inspired town that includes ancient ruins and a haunted mansion (complete with hedge maze!) It is a beautiful town with an old-fashioned vibe. There’s plenty to do and explore in Windenburg, which is about the same size as the other worlds in the game, and also includes two 64×64 sized lots, which builders of large mansions will no doubt appreciate. There’s a new venue type, the cafe, where Sims can enjoy coffee and a snack with friends. Or strangers. Or ghosts.
The bar venue has had a bit of a revamp, with themed nights every night of the week, as well as a happy hour ever day. Pop in on Knight Night (Thursday) in your knight costume for a discount on drinks, or wait until Monday to finally get to use that bear costume (requires the Outdoor Retreat game pack) you bought last Halloween.
Now for the real meat of this expansion pack, the clubs system. This is what really allows yours Sims to get together in an organised and rewarding way. The game comes with a number of pre-generated clubs, but you can also create your own. Clubs need a name, a logo, a preferred hangout, and can be open or force Sims to apply for membership. You might want to set requirements, like an age category, a specific trait, or a two or more ranks in a certain skill. Clubs can also have approved and banned activities. These dictate both what the non-player Sims will do autonomously while in a club gathering, as well as what will earn points for the club. Club points can be used to unlock club perks, like increasing the club’s size, or giving skill boosts while in a gathering. You can even set a specific club uniform or suggest a certain style or colour that club members should wear during gatherings.
Once you’ve created or joined a club, you can start a club gathering at any time. Your Sim might also be invited to gatherings by friends or other club members. If you start the gathering, you can choose the venue, including the comfort of your very own home; if you get invited to a gathering, you’ll likely end up at the club’s usual hangout. Club members will have the club’s icon over their heads, and they’ll do whatever is dictated by the group’s approved and banned activities. For the Spin Masters, this will mean dancing and DJing; for the League of Adventurers, this will mean playing in the playground or in the closet. Club activities can include social interactions as well, like being friendly to everyone, or being mean to a specific club, or even flirting with or kissing club members. Relationship rules behave a bit differently while Sims are in club gatherings: if three Sims are all in a club that promotes romantic actions, they won’t get jealous if they see their significant other flirting with someone else in the club. When the club gathering is over, however, jealousy will work as normal, leading to some pretty interesting situations.
The game as a whole feels a bit more social too: club members and friends will sometimes also invite your Sim to dance parties at the ancient ruins, or ask you to ditch school in the middle of the day to hang out on the bluffs, or even just send you a text message with condolences after your Sim’s partner dies from the jealous rage caused by excessive flirting with members of the Partihaus club. Clubs make it easy to find new people to meet, and since each Sim can be a member of up to three clubs, there’s nothing stopping you from joining wildly different clubs to cater to your Sims’ whims. You can even create a gardening club and then invite the club to your home if you need help with looking after your family’s massive garden.
Get Together is reminiscent of The Sims 2 Nightlife and The Sims 3 Late Night, but makes sure that there’s something for everyone. Children can join clubs or have their very own kid-only clubs, and use club perks to get homework done faster. This expansion already feels like an integral part of the game to me, as there’s no need to go out of your way to find the new content – most of it has been integrated seamlessly into the normal flow of the game. I consider Get Together a must-have expansion pack if you enjoy the social aspects of your Sims’ lives.
Check out the awesome ‘Come to Windeburg’ launch trailer: