Review: Tricky Towers (PS4)




It’s so tempting to start off with a Run DMC “It’s Tricky” line… but I am sure there will be enough of those out there already and to be honest I am not so sure that having a line from one of the greatest songs is fitting for Tricky Towers. That probably gives you a bit of insight into how this review is going to go. Read on!

Tricky Towers is a soon-to-be-released game from Indie studio WeirdBeard games and the good news is that you are ‘getting it’ whether you like it or not, because it will be part of the August PS+ games lineup. What is it you ask? Let me tell you.

Tricky Towers is essentially a puzzle based game. It uses the familiar Tetris-like shapes but is in no way actually like Tetris. Instead of building to clear lines, the idea behind Tricky Towers is to build a tower based on specifications and a few twists.


The specifications come in the form of different challenges. One challenge gives you a time limit to stack the blocks as high as you can to reach a target height. Another challenge has an electric beam under which you must stack all the pieces. There is another challenge that has you building using a limited amount of blocks, but should one fall you lose. All three of the main challenges get swapped out depending on which level you are on, and of course they also get harder the further you progress.

[pullquote_left]…none of the levels felt remarkably different…[/pullquote_left]To be completely honest though, none of the levels felt remarkably different and after the first 15 levels or so I was kind of over the game. There are only so many times you can stack the same blocks in slightly different ways before you question whether you are wasting your time.

There are some additional aspects to the game, such as a wizard who messes your shapes up a bit with magic. Making the shapes oversized, or moving them around at the last second to throw you off adds a bit more difficulty, but it didn’t really make it any more fun or worthwhile.


[pullquote_right][The multiplayer] doesn’t change any of the core gameplay [/pullquote_right]Tricky Towers does have a multiplayer section too with online and offline with up to 4 players. In these modes you can challenge a friend to a survival round where the person who stacks the most without a piece falling wins, or a race mode where the person who reaches the target height first wins. It doesn’t change any of the core gameplay, but at least in this mode you also get to use magic powers to mess with your oppositions blocks to them off as best you can.

There’s not a lot more to say about Tricky Towers except that there are different Wizards to choose from as your character, though this is seemingly aesthetic and there are no different powers assigned to different Wizards. The music in the background, and the sound effects are largely annoying and the graphics are pretty standard.


Tricky Towers is free so I guess it’s hard to complain too much, and if you do download it you are guaranteed at least 2 hours of moderate fun. A bit more fun perhaps if you have friends over and turn it into a drinking game (*we take no responsibility for this). The truth is that Tricky Towers is not an overly ambitious project, but it’s hard to hate it because it doesn’t aim to be a AAA game in any shape and form and I suppose at least you aren’t being asked to pay crazy amounts for it. Still, with the basic idea it could have been a lot better still.



  • It's Free for PS+ subscribers l "Fun" for an hour or two


  • Not much to it l Awful background music


Tricky Towers is not the Tetris game you were hoping for.


Gameplay - 6
Visuals - 5
Audio - 5
Gratification - 6
Value for money - 6

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