Interview

Video: WoW Classic interview with Brian Birmingham and Patrick Dawson

Making what fans want, and enjoying the journey too.

343 Industries says Halo Infinite will essentially be a ‘spiritual reboot’

After nearly 18 years, maybe a bit of a reboot is a good thing?

Interview with Assassin’s Creed Odyssey scriptwriter, Daniel Bingham (updated with transcript)

For a big story, you need a lot of words. We chat to one of the people who wrote Odyssey into being.

Starlink: Battle for Atlas interview with lead designer Jesse Knapp

We get to grips with Starlink, and doing things differently than other toys to life games.

Assassin’s Creed Odyssey interview with senior producer Marc Alexis-Côté

From history to mythology to future plot, we ask about the next Assassin's Creed game.

Assassin’s Creed Origins will have a decently sized world map

The map sounds rather large, but is it full of collectible marathons and fetch quests?

E3 hands-on and interview: Far Cry 5

Playing catch with cultists, dogs bringing you guns and a sniper to watch your back, Montana is a crazy place.

Meet WRAITH017, the person with the most PSN trophies in South Africa

In May last year we chatted to one of the most hardcore ladies you’ll find in gaming here in South Africa, Gamemissy, and today it’s time to look at the person who has a rank of No.1 in South Africa. Search any web site that logs in the trophy count of any PSN player in South Africa and you’ll always find the name of WRAITH017 popping up first, and it’s for good r...

Exclusive interview with Brian Fargo and Colin McComb about Torment: Tides of Numenera

At the end of the month Torment: Tides of Numenera will finally be released and my resolve to wait until then to play the game has faltered. I have been following the game since its Kickstarter went up, happily throwing my money at anyone who could bring me something as amazing as Planescape: Torment. With a few hours under my belt, I managed to get a few questions into the hands of Brian Fargo an...

An interview with THE BROTHERHOOD about STASIS, CAYNE and BEAUTIFUL DESOLATION

A while back I got to play and fell in love with STASIS, an isometric adventure game set in a dark, scary near future. Now the team behind this game are back with a Kickstarter for BEAUTIFUL DESOLATION, a sci-fi adventure set in a dystopian Africa after an alien artifact allows technology to leapfrog… and lead to all-out war. The Kickstarter is sitting past 50% of its target goal and I got C...

Video: Exclusive Ghost Recon: Wildlands Interview

So another rAge is behind us and we got to see some great games but, most importantly, we got to chat to the amazing developers that make those games. Tom Isaksen, who is the Senior Character Artist working on Tom Clancy’s Ghost Recon: Wildlands, let us chat to him for a few minutes to get some exclusive info on the upcoming Tom Clancy title. Check out our exclusive interview with Tom below ...

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