Interview with Mark Healey, creative director at Media Molecule, about Dreams VR

People making their own games, diving into VR and new tricks.

Interview with the creative director of The Elder Scrolls Online, Rich Lambert

Working from home, game balance and players loving Antiquities.

Interview with World of Warcraft art director Ely Cannon

Those mountains are alive, and sculpted purposefully.

Visions of N’Zoth interview with Patrick Dawson

Making Azeroth an Old God free zone.

World of Warcraft Shadowlands interview with Patrick Dawson and Sarah Boulian Verrall

At BlizzCon, I got the chance to sit down and chat with Patrick Dawson, production director and Sarah Boulian Verrall, senior level designer. After having some time playing the World of Warcraft Shadowlands demo, which was a timed excursion into the zone of Bastion, I wanted to know more about the afterlife, how the team created these beautiful locations and what is going on with Sylvanas, please?...

Exclusive: Interview with Heroes of the Storm live game designer Adam Jackson

Diving into character design, meta busters, season changes and more.

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