Talking about the zones, the pacing of the story, bringing in ray tracing and more.
Finding inspiration in history, which is sometimes weirder than fiction.
Designing sets and paying homage to the Old Gods.
How card buckets work and managing randomness in the next new mode.
The soul, death, fleshing out the universe and keeping things familiar for players.
Who can say no to free music?
People making their own games, diving into VR and new tricks.
Working from home, game balance and players loving Antiquities.
Drones, gear and ol' London Town.
Those mountains are alive, and sculpted purposefully.
Melusi, MMR and new player experience.
Get ready to explore Dark Ages England.