Interview

WoW Shadowlands interview with Frank Kowalkowski and Steve Danuser

Talking about the zones, the pacing of the story, bringing in ray tracing and more.

Interview with Thierry Noël, Ubisoft’s in-house historian

Finding inspiration in history, which is sometimes weirder than fiction.

Q&A with Hearthstone’s Pat Nagle about Wizard Duels

How card buckets work and managing randomness in the next new mode.

Steve Danuser interview about World of Warcraft, dying in the Shadowlands and opening doors for the future

The soul, death, fleshing out the universe and keeping things familiar for players.

Interview with Mark Healey, creative director at Media Molecule, about Dreams VR

People making their own games, diving into VR and new tricks.

Interview with the creative director of The Elder Scrolls Online, Rich Lambert

Working from home, game balance and players loving Antiquities.

Interview with World of Warcraft art director Ely Cannon

Those mountains are alive, and sculpted purposefully.

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