Permadeath, anyone?
More RPGs on the way.... eventually.
Adjusting to working from home poses a few issues.
Developer Brian Fargo confirmed via Twitter that the post-apocalyptic CRPG is heading for Nintendo's hybrid.
Back in 1999 I discovered something that would change the way I thought of games, change what I expected from games. By dumb luck I bought Planescape: Torment. I knew Black Isle Studios and Interplay Entertainment and I bought the game based purely on having positive experiences with previous titles under those names. Was I in for a treat. Here was a tale of an immortal man in a crematorium, his o...
Can a game ever compare to the amazing history of Planescape: Torment? This game proves that you can.
At the end of the month Torment: Tides of Numenera will finally be released and my resolve to wait until then to play the game has faltered. I have been following the game since its Kickstarter went up, happily throwing my money at anyone who could bring me something as amazing as Planescape: Torment. With a few hours under my belt, I managed to get a few questions into the hands of Brian Fargo an...
Torment: Tides of Numenera is all about player choice and consequence. Branching dialogue options and quest paths will shape the world around you. Will you make new allies or new enemies? What happens after you die going on a fool’s errand? But don’t take my word for it. Play through this interactive quest video and choose your own path through a sidequest. There are seven different wa...