It is harvest time, tune the radio and get the Gomselmash feulled please.
Back in 1999 I discovered something that would change the way I thought of games, change what I expected from games. By dumb luck I bought Planescape: Torment. I knew Black Isle Studios and Interplay Entertainment and I bought the game based purely on having positive experiences with previous titles under those names. Was I in for a treat. Here was a tale of an immortal man in a crematorium, his o...
Can a game ever compare to the amazing history of Planescape: Torment? This game proves that you can.