The PSVR2 Experience

The PSVR2 Experience
For the social screen to activate you need to start up a game first to kick the console into PSVR 2 mode - then you can go back and it'll show when passing the headset around and adjusting.

The PSVR 2 can be overwhelmed with too much light, tracking works best in lower light conditions. Also, if you have lots of people moving around you, tracking can similarly get confused as they move about and obstruct markers (especially if they are the markers).

I've found it best to scan the room thoroughly before starting, not just to the point that the headset says it's okay, to avoid the issue with people about.

Yeah I realise that’s how you get it to kick in (other than Horizon failing outright) but it’s just a stupid thing to require than interaction, when it could just always be on.

I’ve been entirely alone this morning and not 100% convinced it’s light as it wasn’t that bright yet but time will tell.

Presumably light from the front would be the main issue as obviously the cameras as there?
 
I’ve been entirely alone this morning and not 100% convinced it’s light as it wasn’t that bright yet but time will tell.

There's also a setting that provides a Playstation theme patterned boarder around the display to aid in tracking.

IPresumably light from the front would be the main issue as obviously the cameras as there?

It's as you look around, sudden bright areas can throw the camera off. I noticed it with my widows off to the side on a bright day - also can happen if someone comes to sit down next to me or something.

Blinds down and playing alone, no issue - tracking stays 100% solid.
 
There's also a setting that provides a Playstation theme patterned boarder around the display to aid in tracking.



It's as you look around, sudden bright areas can throw the camera off. I noticed it with my widows off to the side on a bright day - also can happen if someone comes to sit down next to me or something.

Blinds down and playing alone, no issue - tracking stays 100% solid.

That bodes well then as I had an inclination to make a seat in the corner adjacent to the TV for sitting and playing VR and from there won’t have much light interaction from the front.

I do think the seating position is most of the issue.

Also that knob on the headband can be very annoying pushing against the back of a soft chair.
 
I must say I’m struggling a bit with Gran Turismo both as a game in general and then as a VR experience as well.

A little history

Now before someone calls me an Xbox fanboy let me say that I’m a petrolhead first before I’m even a gamer and I was there when Gran Turismo 1 came out and subsequently Gran Turismo 2 and spent hundreds of hours playing each.

Gran Turismo 3 (alongside MGS2 of course) was the game that made me buy a PS2 and probably the one I played the most of them all.

GT4 was a bit more of the same and came too late on the generation and I played a lot of it but nothing like the ones before.

In between Forza 1 came along which was interesting but certainly not stealing the crown.

Forza 2 however shifted the balance somewhat and saw me spending a lot of time within but still enjoying GT as a similar but different game.

By the time Forza 3 came along I feel that was the turning point that simply eclipsed Gran Turismo and added to that Gran Turismo 5 was very late to the console generation.

When Gran Turismo 6 eventually came around the “Japanese” nature of it was just too much me. The menus and everything about it just felt like work and when you finally got to actual racing you always started at the back and every race just the same and physics was weird. Cars had no weight to them and felt like matchbox cars and had magical braking abilities and it all was just very arcade except for being on a track.

Forza of course split into Motorsport and Horizon which gave you options depending on how you felt at any given point and this made Gran Turismo feel like the weird halfway house except for one thing it kept music in the track-focused game.

The non-VR problems

So much like with previous games the menu system and the entire way the game operates seems to be anti-progression.

These talking head idiots who don’t actually talk but just put overlapping text on screen add absolutely nothing but frustration and annoyance and taking just this one thing away or the option to turn it off may help it all along.

Then forcing them on you makes it even worse with this weird Café and food menu bull****. I had no idea how to make progress because where you expect it to live…under the career is instead in this Café crap.

Then you get to licenses and some other idiot keeps talking to you and then besides adding a whole bunch of confirmations for no good reason. And it’s not once…it’s over and over again. To make it worse there is no “next” thing button but instead a back and forth across the same menus. The UX or complete lack there of is actually shocking.

I hate to make the comparison but Forza on the other hand takes you one a journey of progress that keeps you playing and going from the one thing into the next seamlessly while treating you as an adult and doesn’t need to hold your hand the whole damn time.

It’s just a terrible and annoying experience that makes me want to put it down not get deeper into it.

Then we get to the gameplay. I realise a lot of this is about not wanting to alienate a fan base, but as someone who has actually spent a bit of time on actual tracks and driven a great many cars over the years this is nothing of a “real driving simulator”. It’s still the same thing with weightless matchbox cars with magical levels of grip and incredibly turning circles with this weird disconnect between how far the wheel turns and the actual wheels steer.

Yes Forza isn’t a super simulator either, but at the very least they actual feel like cars.

The VR problems

So okay I hate the gameplay but maybe the VR aspect is enough to keep me playing.

Well…the way they’ve implemented it has lead to the first PSVR2 game actually making me nauseous because instead of being VR all the time it’s 2D most of the time and then very last minute as you are about to start the race it throws you into the VR mode in half a second before you take control and you just want to eject.

Then it takes about a lap to settle down and you acclimatise to it, which means it’s alright when you start doing longer races but when you just began the game it’s this constant back and forth in and out experience and I can’t understand why it’s not just all in VR all the time.

When you are finally driving there are no controls to setup where/how you are sitting in the car. Some cars are better than others but it means most of the time I’m sitting on a position I would never sit in an actual car which makes the entire perspective feel wrong.

Taking it further when you run off the road slightly there is no feedback from either the controller or the headset to give you any indication you are on the curb or running wide, which is a quintessential part of racing an actual car as it’s so noisy you can’t hear **** and need to feel everything.

So ultimately the VR factor which is supposed to make it all feel very realistic actually does exactly the opposite and makes it feel more like a toy car.

Then add the visual disconnect of the steering wheel turning into seeming infinity and it all just gets very strange.

I would like to have said the VR-factor made it worth playing for me, but the reality is I would have refunded it if I could.

By far the worst PSVR2 experience.
 
That's a pity, I love the game personally. Only got the PSVR2 about halfway through the campaign, but couldn't go back to racing in 2D after experiencing it. I don't find VR disorienting or nausea inducing though.
 
That's a pity, I love the game personally. Only got the PSVR2 about halfway through the campaign, but couldn't go back to racing in 2D after experiencing it. I don't find VR disorienting or nausea inducing though.

I’ve not played it in 2D at all and I don’t find it a problem after a lap or two.

It’s the yanking between 2D and 3D that is primarily the problem.

It’s just unnecessary and lazy at that.

I’ll still jump into it from time to time, but it’s mostly because I paid a fortune for it not because I yearn to play it specifically.

A weird statement to make, but given the choice I’ll rather play Forza Motorsport in 2D than Gran Turismo in VR.
 
I must say I’m struggling a bit with Gran Turismo both as a game in general and then as a VR experience as well.

A little history

Now before someone calls me an Xbox fanboy let me say that I’m a petrolhead first before I’m even a gamer and I was there when Gran Turismo 1 came out and subsequently Gran Turismo 2 and spent hundreds of hours playing each.

Gran Turismo 3 (alongside MGS2 of course) was the game that made me buy a PS2 and probably the one I played the most of them all.

GT4 was a bit more of the same and came too late on the generation and I played a lot of it but nothing like the ones before.

In between Forza 1 came along which was interesting but certainly not stealing the crown.

Forza 2 however shifted the balance somewhat and saw me spending a lot of time within but still enjoying GT as a similar but different game.

By the time Forza 3 came along I feel that was the turning point that simply eclipsed Gran Turismo and added to that Gran Turismo 5 was very late to the console generation.

When Gran Turismo 6 eventually came around the “Japanese” nature of it was just too much me. The menus and everything about it just felt like work and when you finally got to actual racing you always started at the back and every race just the same and physics was weird. Cars had no weight to them and felt like matchbox cars and had magical braking abilities and it all was just very arcade except for being on a track.

Forza of course split into Motorsport and Horizon which gave you options depending on how you felt at any given point and this made Gran Turismo feel like the weird halfway house except for one thing it kept music in the track-focused game.

The non-VR problems

So much like with previous games the menu system and the entire way the game operates seems to be anti-progression.

These talking head idiots who don’t actually talk but just put overlapping text on screen add absolutely nothing but frustration and annoyance and taking just this one thing away or the option to turn it off may help it all along.

Then forcing them on you makes it even worse with this weird Café and food menu bull****. I had no idea how to make progress because where you expect it to live…under the career is instead in this Café crap.

Then you get to licenses and some other idiot keeps talking to you and then besides adding a whole bunch of confirmations for no good reason. And it’s not once…it’s over and over again. To make it worse there is no “next” thing button but instead a back and forth across the same menus. The UX or complete lack there of is actually shocking.

I hate to make the comparison but Forza on the other hand takes you one a journey of progress that keeps you playing and going from the one thing into the next seamlessly while treating you as an adult and doesn’t need to hold your hand the whole damn time.

It’s just a terrible and annoying experience that makes me want to put it down not get deeper into it.

Then we get to the gameplay. I realise a lot of this is about not wanting to alienate a fan base, but as someone who has actually spent a bit of time on actual tracks and driven a great many cars over the years this is nothing of a “real driving simulator”. It’s still the same thing with weightless matchbox cars with magical levels of grip and incredibly turning circles with this weird disconnect between how far the wheel turns and the actual wheels steer.

Yes Forza isn’t a super simulator either, but at the very least they actual feel like cars.

The VR problems

So okay I hate the gameplay but maybe the VR aspect is enough to keep me playing.

Well…the way they’ve implemented it has lead to the first PSVR2 game actually making me nauseous because instead of being VR all the time it’s 2D most of the time and then very last minute as you are about to start the race it throws you into the VR mode in half a second before you take control and you just want to eject.

Then it takes about a lap to settle down and you acclimatise to it, which means it’s alright when you start doing longer races but when you just began the game it’s this constant back and forth in and out experience and I can’t understand why it’s not just all in VR all the time.

When you are finally driving there are no controls to setup where/how you are sitting in the car. Some cars are better than others but it means most of the time I’m sitting on a position I would never sit in an actual car which makes the entire perspective feel wrong.

Taking it further when you run off the road slightly there is no feedback from either the controller or the headset to give you any indication you are on the curb or running wide, which is a quintessential part of racing an actual car as it’s so noisy you can’t hear **** and need to feel everything.

So ultimately the VR factor which is supposed to make it all feel very realistic actually does exactly the opposite and makes it feel more like a toy car.

Then add the visual disconnect of the steering wheel turning into seeming infinity and it all just gets very strange.

I would like to have said the VR-factor made it worth playing for me, but the reality is I would have refunded it if I could.

By far the worst PSVR2 experience.
Have you got a steering wheel?
 
Nope.

The commitment for that is simply too much.

Going by past experience you need to do the whole show with a dedicated seat setup and everything otherwise it just doesn’t work.
I tried getting into console and got a PS3 and later a PS4. Got the expensive Thrustmaster T300RS steering wheel. Discovered it doesn’t work in GTA V and then lost interest eventually selling all of it due to not being used.

I really only ever got into Battlefield so it’s PC all the way forward. Pity BF 2042 turned out to be crap.
 
Have you played any MP with VR? Hows that experience, and the voice chat?

I haven’t played any multiplayer on the PS5 whatsoever.

Last time I played Crossplay Overcooked with Byproducts and Pietie the voice comms from the PlayStation side was exactly as atrocious as I’ve always remembered it being.
 
Seeing memes on twitter re PSVR2 performing as if it was made by Square Enix :rolleyes:

Just make your stuff for PC as well. Come on Sony, it's not brain surgery!!
 
Seeing memes on twitter re PSVR2 performing as if it was made by Square Enix :rolleyes:

Just make your stuff for PC as well. Come on Sony, it's not brain surgery!!

I played on it at @SauRoN and it is incredible, I played some Horizon and it is very immersive. I am just not sure if I want to play the whole game like that.
 
Sales are down and too much stock so they have paused production.


“We forecast the VR market to grow on average 31.5% per year between 2023 and 2028,” he said.

I call BS on that growth projection.
 
I really struggled to get into the psvr2. I won mine in a Zapa raffle. Decided to keep it and give it a bash as I've never tried vr before. But gawd Dayum the nausea hits hard. It's a nice novelty but I really can't play for more than a few minutes before getting sick to my stomach.
 
I played on it at @SauRoN and it is incredible, I played some Horizon and it is very immersive. I am just not sure if I want to play the whole game like tha

Longer, more traditional game experiences in VR don't appeal to me either. It's fun to try out, but I'd much rather play through something like RE4 in the traditional manner.
 
I call BS on that growth projection.
Maybe the market is just very small, or maybe they are talking about the console VR market only. Otherwise yeah it’s hopeful.

The price is just too high, same goes for PS5 and Sony are not able to get costs down.

To get into PSVR2 specifically, you need R25k!
 
Sony doing Vita things. Real pity but they can’t expect to get high volume early sales for this sort of stuff if they keep doing it.

Then again the Portal has sold well against all expectations and that thing doesn’t actually doing anything a phone and DualSense does. Go figure.
 
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