Why are gamers immature children?

Why are gamers immature children?

AdrianH

Administrator
Dunno what is wrong with gamers, but to review bomb and give a game 0/10 because you don't like something in a game is just stupid and lame. At times I feel this is due to the current state of the internet and social media in general, where anybody and everybody has some "right" and "need" to express their outrage (mostly fake outrage) at anything and everything. I sometimes wish for the simpler days of internet were things seemed less about emotions and more about information. Oh well, guess I will be called a boomer now LOL

Metacritic Responds to Ongoing Dragon Age: The Veilguard Review Bombing Campaign​


Dragon Age: The Veilguard has been out in the wild for a few days, but the furore surrounding BioWare's latest continues unabated. Review aggregate site Metacritic has spoken out in response to the wave of low-effort, negative user reviews, which are at odds with both the game's critical reception and user reviews on Steam, where, you know, you actually have to have bought the game.

Eurogamer waded into the morass, noting that The Veilguard currently has a 3.8 out of 10 user score, compared to an 84 on the critic side. Many of the game's recent 0 out of 10, barely legible user reviews consistently feature buzzwords like "woke," "psyop," and "censorship", which makes us doubtful of the author's ability to make critical assessments. Contrasting this, over on Steam, The Veilguard enjoys a Mostly Positive rating from over 13,000 user reviews, a stark difference.

 
Some Franchises have a massive fanbase, you don't get fanbases this large without emotions being involved. People are part of it because they are emotionally invested in it and when something comes along that ruins what they love then negative emotions will boil up. Review bombing isn't anything new and pretty much solidifies why ciritc reviews and random user reviews don't carry any weight and mean nothing to to bigger picture.

The quote mentions "reviews consistently feature buzzwords like "woke," "psyop," and "censorship". why are none of them mentioning that a large portion of the cirtics review had the buzz phrase "return to form" as if the reviewer was writing based on a provided script?

It's not ever going to end and will always be a cycle as long as there is a platform for people to voice their opinions, best to just ignore it and let them fight each other, no normal person will be swayed by either opinions anyway.
 
The Jimquisition did a pretty good job of parodying the situation, apt use of "Aliens" to illustrate the point as well:

 
Gamers are tired of nonsense. Waiting decades for a Japanese AC game just for them to shoehorn in an African guy is just another example.
Nobody cared when Bayek the black African was found in an African setting, nor would anyone care about an alphabet person in a indie game made by alphabet people.

They don't want their beloved franchises being run into the ground with woke ideologies. Imagine if a game chose the opposite of woke, like if Naughty Dog went and made a 3rd game where Ellie found her calling to God and is happily Catholic with a husband called Adam. The left would absolutely seeth.
 
Gamers are tired of nonsense. Waiting decades for a Japanese AC game just for them to shoehorn in an African guy is just another example.
Nobody cared when Bayek the black African was found in an African setting, nor would anyone care about an alphabet person in a indie game made by alphabet people.

A, what's it matter, B, historically accurate. Like the Western guy in Nioh - no outrage towards that?

They don't want their beloved franchises being run into the ground with woke ideologies.

Didn't you say you're enjoying Dragon Age: Veilguard?

Imagine if a game chose the opposite of woke, like if Naughty Dog went and made a 3rd game where Ellie found her calling to God and is happily Catholic with a husband called Adam. The left would absolutely seeth.

The opposite of woke is discrimination.

A story in which Ellie found religion could be compelling, depending on how it's done. Stories need some kind of conflict in order to create interest, so wouldn't be surprised if Adam turns out to be a David Koresh type.
 
Lol.

Calling everyone immature children is hilarious because you just brush aside all concerns and valid criticism.

The writing on the wall is pretty clear. Gamers don't want identity politics in their games, especially in franchises they have long supported.

I am a Dragon Age Fan. I want to fight Dragons and **** companions not be lectured about pro nouns and listen to self inserted struggle sessions.
No one cared you could be gay or bi or whatever you wanted in previous games. It just existed as a choice and didn't effect me.

Go create your Dustborns and concords or whatever you want, you can 100% make games about trans issues, just don't invade our spaces with overt ideology and expect us to buy your nonsense.

Also, Gamers are fine with political themes when not treated like children. Metaphor Refantazio is all about racr but no one says it's woke because they aren't treated like idiots.
 
Go create your Dustborns and concords or whatever you want, you can 100% make games about trans issues, just don't invade our spaces with overt ideology and expect us to buy your nonsense.

"our spaces" you say? So the publisher's and developer's opinions and choices are less important than yours?

If you have no intention of buying it, why give it 0/10. Because you are an immature child if you do LOL. Also, very likely a Biden/Harris supporter :devilish:

PS: Welcome back :)
 
"our spaces" you say? So the publisher's and developer's opinions and choices are less important than yours?

If you have no intention of buying it, why give it 0/10. Because you are an immature child if you do LOL. Also, very likely a Biden/Harris supporter :devilish:
Yes. Our spaces. Thats what franchises are, spaces, spaces for fandom. And yes their (devs) opinions don't mean ****. Sell us a product that provides entertainment. If you don't want to that's fine, suffer the consequences.
 
Dunno what is wrong with gamers, but to review bomb and give a game 0/10 because you don't like something in a game is just stupid and lame. At times I feel this is due to the current state of the internet and social media in general, where anybody and everybody has some "right" and "need" to express their outrage (mostly fake outrage) at anything and everything. I sometimes wish for the simpler days of internet were things seemed less about emotions and more about information. Oh well, guess I will be called a boomer now LOL

Nailed it.

The world is be***.

The reason they're immature is that most only start 'adulting' (roll my ****ing eyes that the word even exists) after the age of 30 (I speak in my capacity as a Dad with a 24 year old daughter who is infected by that mind virus and a 22 year old son, who thank ****, isn't).
 
I am not. Unless the same damn corner camper snipes me over and over. Then i am throwing tantrums and crying.
so most nites between 9 and 11pm
 
Also, Gamers are fine with political themes when not treated like children. Metaphor Refantazio is all about racr but no one says it's woke because they aren't treated like idiots.
Yep.
Witcher exists for how many years already.
Seems like the corporates have decided their market are tweens and teens.
 
Just my 2c on the matter.
I've actually been thinking about this a lot since I'm working on my own indie title and had to read up on how I can market it.
Based on what I've learned, I feel the industry has forgotten that games are also a product.

What I mean by that is it needs to also be designed like any other product, which means it needs to be designed with a target audience in mind.

This is not as simple as saying:" Our target audience is humans aged 18 to 99 years old ".
That's too broad and not specific enough (and probably a poor example).
Even games like Candy Crush have a target audience, and they are not the same people as the ones who would buy Hatred.
A well-defined target audience will not only help shape the product but will also help inform your market research.
(It's also needed for basic marketing campaigns to ensure the correct target audience is aware of your product, so they can Wishlist it, pre-order it and so on)

In turn, proper market research will also help indicate the number of potential customers you'll have.
Because at the end of the day, your target audience will either shape your game design, or in more modern cases, your design will shape your target audience.

Games like Relooted are a great example of this. It's clearly a game that was not built with a target audience in mind, but its design instead defined its target audience.
The game found its target audience.
The problem is that the target audience is small. Might be because that target audience enjoys other activities more like protesting, posting on Bluesky or watching Netflix, but don't really enjoy video games?
Which is fine, but then you need to factor that into development cost to ensure you turn a profit from your smaller audience.

Examining Relooted further, if we remove the story elements entirely, it's a decent platformer.
If we redid Relooted to instead turn it into a game about Indiana Jones raiding temples for artefacts to put in museums, it would have a much larger player base.
That's because a large portion of the people who enjoyed the original trilogy overlap with individuals who enjoy video games and grew up during a time when platformers were more common in the gaming industry.
The core gameplay would not change, and it would still just be a decent platformer, but the story would appeal to more people who grew up enjoying platformer titles.
When a story forms a part of the narrative of your game, then it needs to help motivate the player and add to their enjoyment of the product.
People typically play games as a form of escapism, so they want to play as a character in a story they enjoy.

That is just a matter of personal taste, and I don't think there's anything wrong with that.
If you're going to spend time and money on entertainment, then it's only fair if you spend that time and money on something you enjoy.

Playtests used to be more common for this very reason; dev studios wanted to do research to ensure their game actually appeals to their target audience to help better ensure the product's success.
The fact that so many games like Relooted launch to backlash and low player counts is an indication that proper research was not done by the studio developing the game.
You can't control the likes and dislikes of the demographic you're releasing your game to; you can only control the product you're creating to better align with their tastes.
(Will Wright has a great video series on MasterClass about game design that covers this exact topic. I'd highly recommend. In it, he even talks about a game he made and enjoyed playing, but that nobody else did, so he never developed it further and never released it.)

In the case of established franchises like Dragon Age, this is even more important because you already have an established fanbase/target audience.
Those fans will buy the game with a certain expectation based on previous titles.
If you now make drastic changes that no longer align with your target audience, it would be like having customers show up to KFC only to be informed they no longer serve chicken and now only make Pizza.

Nothing wrong with Pizza, but if you want fried chicken, that's not great.
People will be upset because they want fried chicken from you, and it's what they came to expect from you.

All this to say, I personally feel from my own experience that this is rather a failing on behalf of the studios behind these games.
It's just basic marketing/market research.
If you create a bicycle with square wheels, either because "It's never been done before" or "it's a form of artistic expression", that's perfectly fine.
But you can't go around then calling bike owners "lazy" because they would rather buy bikes with round wheels.

Either you marketed to the wrong audience, or you didn't conduct proper market research to ensure there's an actual market for the product you're creating.

At the end of the day, people are going to like what they like, and you can have a great product on your hands, but you need to ensure it reaches its intended audience and that there's an actual market for it.
I personally don't believe this is gamers being childish, I think it's rather a matter of a studio not correctly aligning their product to suit the tastes and likes + dislikes of their target audience.

We see people taking jabs at things that don't align with their tastes all the time. Look at the music industry as an example. Someone might not like country music and might make comments online about how country music is boring, but at the same time, it's something a lot of people still enjoy.
Similarly, when music artists change their style, people will also push back and call them "sellouts" or something similar because the style no longer aligns with the personal taste of their established fanbase.
The gaming industry is not immune to this.

But that's just my opinion based on what I learned.
 
Last edited:
My beef with gamers is the whole GPU thing - that now has come full circle with the age of AI biting them in the ass. The gamer children cry but it was their own doing.

If we go back to early 3D games like Elite and even up to Doom the onus of good gameplay was on developers. They had to be extremely talented to make the contemporary hardware of the time render their 3D masterpieces at a playable pace. There were no "gaming" computers. Just computers and slightly older computers.

Then came the Voodoo and it has been downhill since. The 3D accelerator marked the start of a childish arms race where the only losers really were games themselves. Developers no longer had to squeeze all the performance they could out of mainstream hardware as it was expected that anyone considering themselves a "gamer" would have forked out big money for GPUs. Nvidia just had to sit back and watch the money roll in. Which brings us to know where the GPU industry just turned their backs on gamers who foolishly bankrolled them into existence, told DRAM to come with, and they are now almost exclusively AI focussed.

When I switched to APU I knew I was not going to play the latest and greatest, but maybe 5 years ago greatest. Yet I had to as no good would come from GPUs - and now that time is here.

At least my R780M can play Xonotic in 4K smoothly.
 
My beef with gamers is the whole GPU thing - that now has come full circle with the age of AI biting them in the ass. The gamer children cry but it was their own doing.

If we go back to early 3D games like Elite and even up to Doom the onus of good gameplay was on developers. They had to be extremely talented to make the contemporary hardware of the time render their 3D masterpieces at a playable pace. There were no "gaming" computers. Just computers and slightly older computers.

Then came the Voodoo and it has been downhill since. The 3D accelerator marked the start of a childish arms race where the only losers really were games themselves. Developers no longer had to squeeze all the performance they could out of mainstream hardware as it was expected that anyone considering themselves a "gamer" would have forked out big money for GPUs. Nvidia just had to sit back and watch the money roll in. Which brings us to know where the GPU industry just turned their backs on gamers who foolishly bankrolled them into existence, told DRAM to come with, and they are now almost exclusively AI focussed.

When I switched to APU I knew I was not going to play the latest and greatest, but maybe 5 years ago greatest. Yet I had to as no good would come from GPUs - and now that time is here.

At least my R780M can play Xonotic in 4K smoothly.
I'm inclined to agree. I used to always play on consoles because I couldn't even afford a PC decent enough to play games.
(So I'm used to being called a "console peasant" and being looked down on by randos online.)
I believe a good game should be able to run well even on an APU. (Even if that means you need to turn down the eye candy a little)
Well-developed and optimised games should run on hardware released in the last 4 years, period.
Most modern titles can't even do that, no matter how far down you turn the graphics. (Running like a slideshow does not count)

I personally feel like devs have gotten lazy or just don't understand basic Big O Notation anymore.
So they instead rely on AI slop frames to arbitrarily boost a frame number that really has just lost meaning at this point.
But that's also because everyone is always obsessed with getting "more FPS". And Nvidia used this as a marketing opportunity to take advantage of the naive/uneducated and basically tell people "New GPU has a higher number, so new GPU is better".

But in reality, in rasterised performance, the uplift is much, much lower, if even there at all.
Heck, I'll admit, part of the reason I was even afraid to switch away from an Nvidia GPU was that I wasn't sure if I would miss any of the "exclusive" features.
5 Months later, I don't.
I've grown tired of gimmicks.
I want my games to be responsive and fun, that's it. (Which would explain why I'm mostly playing indie games lately)

We should have instead been measuring responsiveness and how smoothly the experience runs because that's what really matters.
The problem is, until AI flopped onto the scene, the best way to do this was by measuring FPS, but now companies are superficially inflating that metric at the cost of image quality and responsiveness. And it's become common to expect a new "modern game" would require some sort of frame generation or upscaling, which is honestly completely backwards.

In my opinion, the technology has no real benefit. What is the point in having a higher FPS number when it's a smeary, sluggish mess?
Devs need to optimise their games better again and forget about the gimmicks being pedalled by companies like Nvidia.
It's just a gimmick that takes advantage of people who still get into d**k-measuring contests online about "who has the higher fps".
That is entirely the fault of gamers, and it's important that people start to educate themselves on what's really going on so companies like Nvidia can't take advantage of the industry, and it's naivety anymore.
 
Back
Top Bottom