PlayStation 5 Pro (PS5 Pro)
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The PS5 Pro may only be a few months old but it's due an upgrade already. A deal between Sony and AMD will reportedly result in new tech to enhance PlayStation 5 games further.
One of the main tools developers have to make their games look better on the PS5 Pro is PSSR (PlayStation Spectral Super Resolution) which can be used to intelligently upscale graphics to higher resolutions while also maintaining high frame rates and performance.
That can be found in action on several PS5 Pro Enhanced titles today, such as F1 24 and Marvel's Spider-Man 2, and is likely to be used in many more this year. However, a new upscaling tool using neural network tech is on its way that will potentially improve things further.
Expected to be implemented in PS5 Pro Enhanced games from 2026, the new technology will be based on AMD's FSR 4 – an upscaler rolling out with the brand's latest PC graphics cards. And, according to Digital Foundry (via Eurogamer) it's quite a step-up in comparison to the current PSSR.
This will result in even more visible details and crispness in games at high resolutions, while continuing to ensure they run smoothly.
The tech won't be identical – after all, the RDNA 4 infrastructure in AMD's latest GPUs is not the same as in the PS5 Pro – but the algorithms and learnings can be utilised. As explained to Digital Foundry by the console's lead system architect, Mark Cerny: "Our focus for 2025 is working with developers to integrate PSSR into their titles. In parallel, though, we have already started to implement the new neural network on PS5 Pro.
"Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR. It should take the same inputs and produce essentially the same outputs."
That makes the future for Sony's mid-generation console look rather good – maybe even dispel rumours of a PlayStation 6 being on the immediate horizon. Indeed, we think it's unlikely we'll see a console refresh for another couple of years yet, with the "Xbox Next" also thought to be targeting 2027 at the earliest.
Time will tell, but at least the PS5 Pro will be more than adequately filling the gap in the meantime.
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PS5 Pro set for a massive upgrade already – should make games look even better
A deal with AMD will introduce even better game-improving tech to the PS5 Prowww.t3.com
Those SA prices though, damn the VAT increase must have been a lot more than i remember!
Still the same VAT rate from 7 years ago, the new increase hasn't been signed by the GNU yet.
I hope Dragon Ball Sparking Zero gets a boost despite it launching a month before the Pro. I've waited ages for a good DBZ game.
All games released from September 15th must support the Pro.
Been enjoying my PS5 Pro that I got for the DS2 launch, overpriced but I want the highest pixel count in 60fps modes.
@KenMasters remember when you thought all games launching after September would have Pro patches
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Pro support was mandated from that date according to leaked Pro documentation (as reported by numerous outlets, including DF).
The narrative at the time by the Pro naysayers was that support for the Pro would be sparse - for some reason people didn't think it would be just like the PS4 Pro, for which support was also mandated.
There are exceptions to every rule. I'm sorry your Sparking Zero slipped through the cracks, perhaps it's a matter of when the title was submitted vs publishing date.
According to the leaked internal document, titles released after September 15th will be required to support the PS5 Pro. Exactly the same as it was with the PS4 Pro, where Sony mandated all titles released after September 29th, 2016 had to support the Pro.
For some reason some people seem to think support in this case means that games need to run on the Pro, as in at all, not that they take advantage of the Pro. I don't understand the logic as to why it would be any different this time around.
Yes but you were all wrong in your assumption though. Sparking Zero isn't an exception, it's the norm. A game choosing to take advantage of the Pro, aka be Pro Enhanced, is the exception to the norm.
Many 2025 titles like Lost Records, etc function the same way on the Pro as in titles before 15 Sep that received no Pro Enhanced patch. They all benefit from slightly higher resolution in dynamic resolution situations or a slightly improved duration of maintaining their FPS limit without dips. That's not mandating an enhancement, that's just supporting them to work and getting passive benefits across every title.
The Pro over the base?Worth it?
The Pro over the base?
Overall I’d say probably not. There are some games where there is a significant bump in performance/quality but in most it’s a small change.
If a game you play a lot is one of those with a big bump then yes. I’m not sorry I upgraded as there’s some improvements across the board so when you add it all up the experience is better. The cost to upgrade for me wasn’t all that big so I was happy to do it.
The FSR 4 update should yield bigger improvements so let’s see. Of course GTA VI could push a lot of upgrades if it does something moderately better.
Frankly, the current console generation is a bit meh. I am really hoping next-gen will be more exciting and performant.
Given the increasing costs of RAM and SSDs I expect next gen to be expensive and not very special at all.
From what I understand, all the AI data centers are buying up all the RAM.
Yeah and it seems to be getting worse.
Apparently Sony stock piled RAM so should be okay over the short term, MS did not so if there is a big problem here then Xbox prices should rise soon.
Not great that Valve have basically said the new Steam hardware will not be cheap![]()
Micron announced overnight that it will cease supplying RAM and memory to consumers by the end of February 2026, as it re-routes its products to supplying AI-driven data centres instead.
We already know prices have been soaring due to OpenAI’s deals with other manufacturers like Samsung, which will see it buy 40% of the world’s global supply of RAM. And now less options will be made available to consumers.
Here’s the statement Micron’s EVP and Chief Business Officer Sumit Sadana released announcing its decision:
“The AI-driven growth in the data centre has led to a surge in demand for memory and storage. Micron has made the difficult decision to exit the Crucial consumer business in order to improve supply and support for our larger, strategic customers in faster-growing segments. Thanks to a passionate community of consumers, the Crucial brand has become synonymous with technical leadership, quality and reliability of leading-edge memory and storage products. We would like to thank our millions of customers, hundreds of partners and all of the Micron team members who have supported the Crucial journey for the last 29 years.”