PlayStation 5 Pro (PS5 Pro)

Will you be getting a PS5 Pro?


  • Total voters
    26
So I made some slight modification to the Pro

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On the last pic you can see the protector comes in two parts, which is quite understandable due to the curved surface at the top of the console, you could use a heat gun or hairdryer but I didn't use either. On the other hand its not very noticeable unless you're specifically looking at that part but I'm happy with it.

R48 bucks on Temu, btw
 
The PS5 Pro may only be a few months old but it's due an upgrade already. A deal between Sony and AMD will reportedly result in new tech to enhance PlayStation 5 games further.

One of the main tools developers have to make their games look better on the PS5 Pro is PSSR (PlayStation Spectral Super Resolution) which can be used to intelligently upscale graphics to higher resolutions while also maintaining high frame rates and performance.

That can be found in action on several PS5 Pro Enhanced titles today, such as F1 24 and Marvel's Spider-Man 2, and is likely to be used in many more this year. However, a new upscaling tool using neural network tech is on its way that will potentially improve things further.

Expected to be implemented in PS5 Pro Enhanced games from 2026, the new technology will be based on AMD's FSR 4 – an upscaler rolling out with the brand's latest PC graphics cards. And, according to Digital Foundry (via Eurogamer) it's quite a step-up in comparison to the current PSSR.


This will result in even more visible details and crispness in games at high resolutions, while continuing to ensure they run smoothly.

The tech won't be identical – after all, the RDNA 4 infrastructure in AMD's latest GPUs is not the same as in the PS5 Pro – but the algorithms and learnings can be utilised. As explained to Digital Foundry by the console's lead system architect, Mark Cerny: "Our focus for 2025 is working with developers to integrate PSSR into their titles. In parallel, though, we have already started to implement the new neural network on PS5 Pro.

"Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR. It should take the same inputs and produce essentially the same outputs."

That makes the future for Sony's mid-generation console look rather good – maybe even dispel rumours of a PlayStation 6 being on the immediate horizon. Indeed, we think it's unlikely we'll see a console refresh for another couple of years yet, with the "Xbox Next" also thought to be targeting 2027 at the earliest.

Time will tell, but at least the PS5 Pro will be more than adequately filling the gap in the meantime.

 
The PS5 Pro may only be a few months old but it's due an upgrade already. A deal between Sony and AMD will reportedly result in new tech to enhance PlayStation 5 games further.

One of the main tools developers have to make their games look better on the PS5 Pro is PSSR (PlayStation Spectral Super Resolution) which can be used to intelligently upscale graphics to higher resolutions while also maintaining high frame rates and performance.

That can be found in action on several PS5 Pro Enhanced titles today, such as F1 24 and Marvel's Spider-Man 2, and is likely to be used in many more this year. However, a new upscaling tool using neural network tech is on its way that will potentially improve things further.

Expected to be implemented in PS5 Pro Enhanced games from 2026, the new technology will be based on AMD's FSR 4 – an upscaler rolling out with the brand's latest PC graphics cards. And, according to Digital Foundry (via Eurogamer) it's quite a step-up in comparison to the current PSSR.


This will result in even more visible details and crispness in games at high resolutions, while continuing to ensure they run smoothly.

The tech won't be identical – after all, the RDNA 4 infrastructure in AMD's latest GPUs is not the same as in the PS5 Pro – but the algorithms and learnings can be utilised. As explained to Digital Foundry by the console's lead system architect, Mark Cerny: "Our focus for 2025 is working with developers to integrate PSSR into their titles. In parallel, though, we have already started to implement the new neural network on PS5 Pro.

"Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR. It should take the same inputs and produce essentially the same outputs."

That makes the future for Sony's mid-generation console look rather good – maybe even dispel rumours of a PlayStation 6 being on the immediate horizon. Indeed, we think it's unlikely we'll see a console refresh for another couple of years yet, with the "Xbox Next" also thought to be targeting 2027 at the earliest.

Time will tell, but at least the PS5 Pro will be more than adequately filling the gap in the meantime.


Thanks to all the beta testers, your perseverance through shimmering and ghosting has been appreciated.

I see the ridiculous R19499 pricetag is down to R18799 on Takealot, which regularly runs coupons which would bring it down to R17799. Might be tempted by one soon at this rate.
 
Watched DF's take on this and it's looking like FSR4 beats DLSS in a lot of areas which is a great thing. FSR3 was/is not great, PSSR is better than FSR3 but has it's issues and can be a mixed bag. GoW Ragnarok looked and played fantastically on the Pro but i did notice issues in certain areas.

Those SA prices though, damn the VAT increase must have been a lot more than i remember!
 
Been enjoying my PS5 Pro that I got for the DS2 launch, overpriced but I want the highest pixel count in 60fps modes.

@KenMasters remember when you thought all games launching after September would have Pro patches

;)
I hope Dragon Ball Sparking Zero gets a boost despite it launching a month before the Pro. I've waited ages for a good DBZ game.
All games released from September 15th must support the Pro.
 
Been enjoying my PS5 Pro that I got for the DS2 launch, overpriced but I want the highest pixel count in 60fps modes.

@KenMasters remember when you thought all games launching after September would have Pro patches

;)

Pro support was mandated from that date according to leaked Pro documentation (as reported by numerous outlets, including DF).

The narrative at the time by the Pro naysayers was that support for the Pro would be sparse - for some reason people didn't think it would be just like the PS4 Pro, for which support was also mandated.

There are exceptions to every rule. I'm sorry your Sparking Zero slipped through the cracks, perhaps it's a matter of when the title was submitted vs publishing date.
 
Pro support was mandated from that date according to leaked Pro documentation (as reported by numerous outlets, including DF).

The narrative at the time by the Pro naysayers was that support for the Pro would be sparse - for some reason people didn't think it would be just like the PS4 Pro, for which support was also mandated.

There are exceptions to every rule. I'm sorry your Sparking Zero slipped through the cracks, perhaps it's a matter of when the title was submitted vs publishing date.

Yes but you were all wrong in your assumption though. Sparking Zero isn't an exception, it's the norm. A game choosing to take advantage of the Pro, aka be Pro Enhanced, is the exception to the norm.

According to the leaked internal document, titles released after September 15th will be required to support the PS5 Pro. Exactly the same as it was with the PS4 Pro, where Sony mandated all titles released after September 29th, 2016 had to support the Pro.

For some reason some people seem to think support in this case means that games need to run on the Pro, as in at all, not that they take advantage of the Pro. I don't understand the logic as to why it would be any different this time around.

Many 2025 titles like Lost Records, etc function the same way on the Pro as in titles before 15 Sep that received no Pro Enhanced patch. They all benefit from slightly higher resolution in dynamic resolution situations or a slightly improved duration of maintaining their FPS limit without dips. That's not mandating an enhancement, that's just supporting them to work and getting passive benefits across every title.
 
Yes but you were all wrong in your assumption though. Sparking Zero isn't an exception, it's the norm. A game choosing to take advantage of the Pro, aka be Pro Enhanced, is the exception to the norm.

Really? I can't think of any current titles I've played that don't support the Pro.

Many 2025 titles like Lost Records, etc function the same way on the Pro as in titles before 15 Sep that received no Pro Enhanced patch. They all benefit from slightly higher resolution in dynamic resolution situations or a slightly improved duration of maintaining their FPS limit without dips. That's not mandating an enhancement, that's just supporting them to work and getting passive benefits across every title.

I would imagine there are examples of such titles on the PS4 Pro as well. A mandated date for implementation is provided in both the PS4 Pro and PS5 Pro documentation, that these mandates exist I think is hard to dispute. What the exact stipulations are, who's to say. All I can say is thus far my experience of the PS5 Pro has been the same as that of the PS4 Pro in that every current title I've played supports it explicitly.

If you would like me to say I was wrong about Sparking Zero or any other title not supported - I was wrong, I am sorry. I hope you manage to enjoy your Pro regardless.
 
Going to be even more confusing when the new PSSR move to mini-FSR4 (or whatever) happens next year. Although from everything being said that will be a bigger jump since everyone is so far pretty impressed with FSR4. Developers though are going to have to build it in so i guess we'll see more of this mixed bag approach.

Hopefully it will extend this generation a bit more, i'm in no rush for another generation. Problem is that base PS5 get's none of this stuff so there will be performance gaps in the future.
 
Worth it?
The Pro over the base?

Overall I’d say probably not. There are some games where there is a significant bump in performance/quality but in most it’s a small change.

If a game you play a lot is one of those with a big bump then yes. I’m not sorry I upgraded as there’s some improvements across the board so when you add it all up the experience is better. The cost to upgrade for me wasn’t all that big so I was happy to do it.

The FSR 4 update should yield bigger improvements so let’s see. Of course GTA VI could push a lot of upgrades if it does something moderately better.
 
The Pro over the base?

Overall I’d say probably not. There are some games where there is a significant bump in performance/quality but in most it’s a small change.

If a game you play a lot is one of those with a big bump then yes. I’m not sorry I upgraded as there’s some improvements across the board so when you add it all up the experience is better. The cost to upgrade for me wasn’t all that big so I was happy to do it.

The FSR 4 update should yield bigger improvements so let’s see. Of course GTA VI could push a lot of upgrades if it does something moderately better.

Frankly, the current console generation is a bit meh. I am really hoping next-gen will be more exciting and performant.

This is a technology issue overall, though. Think of the 2000s when mobile phones were different, exciting, swivel here, twist there....polyphonic ringtones :p Now they are all the same rectangle, and every year we have to get excited for AI slop, camera lenses and mega pixels, etc
 
Frankly, the current console generation is a bit meh. I am really hoping next-gen will be more exciting and performant.

Don’t get excited about next gen. Smaller bump than this one got incoming.

At least this gen got fantastic load times and quiet consoles. Those 2 alone have been worth the upgrade for me, more important than any visual upgrade.

Given the increasing costs of RAM and SSDs I expect next gen to be expensive and not very special at all.

Then again the visual gains being touted, looking at you ray tracing, don’t do much for me at all.

Give me 1440p@60 for a reasonable price but actually put out good games consistently, that’s all I need. Pro basically does this now.

Thinking the Steam VR device might be my next purchase, or the PS handheld.
 
Given the increasing costs of RAM and SSDs I expect next gen to be expensive and not very special at all.

You don't say.

I wanted to upgrade my dev machine from 32GB to 48GB. I noticed the 2 x 16GB sticks I bought in 2021 are more expensive now 4 years later.

From what I understand, all the AI data centers are buying up all the RAM.
 
From what I understand, all the AI data centers are buying up all the RAM.

Yeah and it seems to be getting worse.

Apparently Sony stock piled RAM so should be okay over the short term, MS did not so if there is a big problem here then Xbox prices should rise soon.

Not great that Valve have basically said the new Steam hardware will not be cheap ☹️
 
Yeah and it seems to be getting worse.

Apparently Sony stock piled RAM so should be okay over the short term, MS did not so if there is a big problem here then Xbox prices should rise soon.

Not great that Valve have basically said the new Steam hardware will not be cheap ☹️

Its definitely getting worse

Micron announced overnight that it will cease supplying RAM and memory to consumers by the end of February 2026, as it re-routes its products to supplying AI-driven data centres instead.

We already know prices have been soaring due to OpenAI’s deals with other manufacturers like Samsung, which will see it buy 40% of the world’s global supply of RAM. And now less options will be made available to consumers.

Here’s the statement Micron’s EVP and Chief Business Officer Sumit Sadana released announcing its decision:

“The AI-driven growth in the data centre has led to a surge in demand for memory and storage. Micron has made the difficult decision to exit the Crucial consumer business in order to improve supply and support for our larger, strategic customers in faster-growing segments. Thanks to a passionate community of consumers, the Crucial brand has become synonymous with technical leadership, quality and reliability of leading-edge memory and storage products. We would like to thank our millions of customers, hundreds of partners and all of the Micron team members who have supported the Crucial journey for the last 29 years.”

 
Now this is interesting. I was wondering after yesterday's video, but now it's confirmed. The excellent image quality with RT in Resident Evil Requiem comes courtesy of PSSR 2:

 
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