PlayStation 5 Pro (PS5 Pro)

Will you be getting a PS5 Pro?


  • Total voters
    26
Was that not the promise with the PS5? What has changed? Either the PS5 did deliver on the promise which then begs the question why is the Pro even needed if the PS5 image quality was fine up till this point and if it wasn't what makes you think they will keep their promises on the Pro when they didn't with the PS5?

The PS5 is a fixed platform for developers to exploit as they feel fit. The current gen hardware is being pushed quite hard as of late with developers leaning on low resolutions to meet performance targets, hoping FSR2 et al will make up for the disparity. This has lead to a number of games looking unstable with noticeable artifacts. This sort of thing happens with every generation eventually.

A Pro model serves as a stopgap - the base console remains the target system, leaving the Pro model to (hopefully) make up for the sacrifices in image quality.

You should give it a go in a few months. 9800X3D and RTX5090 PC build.

Star Wars Outlaws
- PS5 720p/60 + no RTDI
- RTX4090 1440p/90 + RTDI + much higher settings + DLSS 3.5 FG

Alan Wake 2
- PS5 850p/60 + no Raytracing at all
- 4090 1440p/70 + Pathtracing + much higher settings + DLSS 3.5 FG

With a 40% faster 5090 and DLSS improvements you'd basically have PS6-level performance with DLSS surpassing anything PSSR could do.

So I'll give you the rundown on why I'm not keen on a PC, but fully acknowledge this is a me thing and not representative of your average PC enthusiast.

1. I want to game in my living-room on my TV and surround system. Aesthetically a big box in the room would not be appealing, I also assume fan noise might be an issue.​
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2. I find it hard to believe that I could operate the PC just like a console i.e. operate it solely with a controller. I would imagine I would need a mouse and keyboard at times and I do not want to have to fuss with those or even have them in the space.​
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3. I don't want to have to sit with every game I play first deciding on the most optimal balance of visuals to performance and the benchmarking and comparing that entails. I am the sort of person that wants everything optimised to the Nth degree and I would drive myself insane.​
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4. Most importantly, I would never feel 100% comfortable with my PC. I would look at reviews of new hardware and fixate on how it would improve this that and the other and eventually buy it. I would be perpetually upgrading to ensure I have the best gaming experience.​

For these reasons I prefer having a fixed, simple platform that is what it is, that I can simply game on without any further consideration beyond deciding if I want to play in performance or quality mode.

@KenMasters @Nyt Ryda @MarioAna @Latrocious

Are you all still going to get a PS5 Pro?

For me, yes.
 
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So I'll give you the rundown on why I'm not keen on a PC, but fully acknowledge this is a me thing and not representative of your average PC enthusiast.

1. I want to game in my living-room on my TV and surround system. Aesthetically a big box in the room would not be appealing, I also assume fan noise might be an issue.​
​
2. I find it hard to believe that I could operate the PC just like a console i.e. operate it solely with a controller. I would imagine I would need a mouse and keyboard at times and I do not want to have to fuss with those or even have them in the space.​
​
3. I don't want to have to sit with every game I play first deciding on the most optimal balance of visuals to performance and the benchmarking and comparing that entails. I am the sort of person that wants everything optimised to the Nth degree and I would drive myself insane.​
​
4. Most importantly, I would never feel 100% comfortable with my PC. I would look at reviews of new hardware and fixate on how it would improve this that and the other and eventually buy it. I would be perpetually upgrading to ensure I have the best gaming experience.​

For these reasons I prefer having a fixed, simple platform that is what it is, that I can simply game on without any further consideration beyond deciding if I want to play in performance or quality mode.

1. Fair. I wouldn't want a PC in the living room either, it needs a desk in another room.

2. Also fair. Steam Big Picture mode means controller 95% of the time, just some KBM for updates and the like.

3. That's the joy of a 4090 series card. Just set it to max. Done. NVIDIA Experience would even set it automatically in the background if you want. Tinkering is optional.

4. I mean, you can do that with other stuff. Like looking at reviews for the PS5 Pro. Or TVs, like why didn't you go for the 98 inch G4 when that would be the awesomest companion to the Pro.


I think the next generation of Steam Deck starts getting closer to your requirements.
Solves problem 2 (just the device, no peripherals) and 4 (only storage customization like console).
Partially solves problem 1 (portable so no big box or fan noise issue, but not on the TV and surround system) and if Valve finally wake up and include automatic optimal settings when games are "Steam Deck Verified" then that would solve problem 3.

Funnily enough, a Switch 2 sounds near perfect. All 4 problems are not present and there's a whole catalog of Nintendo games waiting.
 
Lack of Competition from Xbox Partly Why PS5 Pro Is $700, Says Analyst

All anyone's really talking about when it comes to PS5 Pro is the mid-gen console's price point, and it's easy to understand why. Even for gaming enthusiasts, an MSRP of $699.99/£699.99 is a hard pill to swallow, regardless of how much more powerful the machine purportedly is than the regular PS5. While there will be various reasons why the price is what it is, one analyst has suggested a lack of competition is very likely one of them.

Piers Harding-Rolls, a games industry analyst for Ampere, says the pricing strategy for PS5 Pro aligns with Sony's desire to "protect its margin", simply meaning it doesn't want to sell the console at a loss. He also cites "supply chain inflation" and "a lack of direct competitor to its mid-cycle upgrade compared to last generation" as further reasons for the $700 cost.

Harding-Rolls is of course referring to the PS4 Pro and Xbox One X — competing mid-gen consoles boasting enhanced capabilities over the standard versions. At the time, the PS4 Slim retailed for $299 while the PS4 Pro was $399, "a 33% differential". Compare that to PS5 and PS5 Pro, where there's a larger "40-50% differential" — and no direct competition from Xbox.

"The lack of competition means it is an easier decision for Sony to run with a higher price point to protect its existing margins," Harding-Rolls says. "For most prospective PS5 consumers, the standard edition will represent the value sweet spot."


 
Lack of Competition from Xbox Partly Why PS5 Pro Is $700, Says Analyst

All anyone's really talking about when it comes to PS5 Pro is the mid-gen console's price point, and it's easy to understand why. Even for gaming enthusiasts, an MSRP of $699.99/£699.99 is a hard pill to swallow, regardless of how much more powerful the machine purportedly is than the regular PS5. While there will be various reasons why the price is what it is, one analyst has suggested a lack of competition is very likely one of them.

Piers Harding-Rolls, a games industry analyst for Ampere, says the pricing strategy for PS5 Pro aligns with Sony's desire to "protect its margin", simply meaning it doesn't want to sell the console at a loss. He also cites "supply chain inflation" and "a lack of direct competitor to its mid-cycle upgrade compared to last generation" as further reasons for the $700 cost.

Harding-Rolls is of course referring to the PS4 Pro and Xbox One X — competing mid-gen consoles boasting enhanced capabilities over the standard versions. At the time, the PS4 Slim retailed for $299 while the PS4 Pro was $399, "a 33% differential". Compare that to PS5 and PS5 Pro, where there's a larger "40-50% differential" — and no direct competition from Xbox.

"The lack of competition means it is an easier decision for Sony to run with a higher price point to protect its existing margins," Harding-Rolls says. "For most prospective PS5 consumers, the standard edition will represent the value sweet spot."


There's no competition at $399 or $499 either.
 
@KenMasters @Nyt Ryda @MarioAna @Latrocious

Are you all still going to get a PS5 Pro?

I think I still stand by my original choice. I'd love it if Koodoo can keep it at R19999 (or less!)

I had patience, till I sold my PS4 Pro early to wait for a PS5 and ended up sitting like this watching people play the Last of Us Part 2
3b3871f23576937330a0fbdd9f6-squidward.rsquare.w400.jpg


PS5 Pro all the way for me.
The best way to spend the next 4 years playing GTA 6, Death Stranding 2, Ghost of Tsushima 2, Horizon 3, Marvel Wolverine, The Last of Us Part 3, Bend Studios new IP, Santa Monica New IP, and more.
 
Are you all still going to get a PS5 Pro?
Yes, but I’m away the whole of December.

So I might only get it in Jan when I’m back. Although that depends on if there’s a special launch trade in deal. Having the Pro sitting at home while I’m away might bug me 😂

Lack of Competition from Xbox Partly Why PS5 Pro Is $700, Says Analyst
Maybe, also maybe because MS launched a very expensive normal ass Series X with 2tb. Sony probably figured they could get away with anything.

It’s been just over a day and I’ve already seen a bunch of people who were outraged go and buy addon drives 😂😂

This thing is still going to sell. Hell if the Portal got sales then I don’t know.
 
I read earlier the drives were sold out on Amazon I believe.
Sold out Australia wide now.

But some of those will be scalpers for sure and I would guess that there wasn’t that much stock to begin with.

Not worried about it, there will be plenty of regret purchases and new stock coming in. Not happy with the $169 they charge here for it, that’s a big ripoff.
 
3. That's the joy of a 4090 series card. Just set it to max. Done. NVIDIA Experience would even set it automatically in the background if you want. Tinkering is optional.

Sure, but then its successor rolls around... and even a 4090 is not max everything on the most demanding titles.

4. I mean, you can do that with other stuff. Like looking at reviews for the PS5 Pro. Or TVs, like why didn't you go for the 98 inch G4 when that would be the awesomest companion to the Pro.

Pedantically, the 97" G4 doesn't have the MLA layer and so would be a downgrade in terms of picture quality, and it's also too large for my viewing distance. Realistically, most AV equipment doesn't need upgrading because the media they reproduce is stable, it's only when major advancements come along that it's worth it to upgrade.

Saying that, it doesn't mean there's nothing to tinker with. I bought a new AV processor in February, it's only last month after countless iterations and subsequent analysis that I came by my final calibrated settings. Now it's done, it's done - I would go through a mini-version of that with every game. Optimisation is a compulsion with me.

I think the next generation of Steam Deck starts getting closer to your requirements.
Solves problem 2 (just the device, no peripherals) and 4 (only storage customization like console).
Partially solves problem 1 (portable so no big box or fan noise issue, but not on the TV and surround system) and if Valve finally wake up and include automatic optimal settings when games are "Steam Deck Verified" then that would solve problem 3.

Funnily enough, a Switch 2 sounds near perfect. All 4 problems are not present and there's a whole catalog of Nintendo games waiting.

Switch 2 I'm already interested in - I've owned most of Nintendo's consoles. The Steam Deck is a harder sell, I would think the PS5 Pro will still offer a better experience and I have a large existing library of games on the Playstation.
 
Handheld PCs are going to be the main competitor to Sony.

The offerings are getting really good, lots of variety, covers so many aspects. Steam Deck has the OS down but the other Windows based ones will be getting better and better.

Throw in a dock for playing on the TV and you’ve got home console (not as good quality wise sure), mobile gaming, brilliant emulation for basically everything, Steam access with some Sony titles, GP, streaming services and you can even use the thing as your home PC. Dock it with keyboard and mouse and you’ve got internet browsing, office etc.

It could easily become the true all in one device.
 
Differences are obvious, but during gameplay probably don’t mean a lot.

The GT7 RT even a blind idiot could see.

Sony can’t trash FSR publicly so I’m looking forward to games that currently use that moving over to PSSR. There will be big improvements there with very little effort.
 
Differences are obvious, but during gameplay probably don’t mean a lot.

I'm of the mind that even if you're not consciously aware of it, fidelity makes a difference to one's sense of immersion.

The GT7 RT even a blind idiot could see.

I wonder if we'll see any of that applied to Alan Wake 2 or Cyberpunk 2077?

Sony can’t trash FSR publicly so I’m looking forward to games that currently use that moving over to PSSR. There will be big improvements there with very little effort.

Can't trash FSR or third party titles on the base console (which typically need the most help). Apparently PSSR will be applied to PS4 titles in backcompat mode as well, I'll be interested to see what that's like.
 
I wonder if we'll see any of that applied to Alan Wake 2 or Cyberpunk 2077?
I would expect CP especially to get updated.

Apparently PSSR will be applied to PS4 titles in backcompat mode as well, I'll be interested to see what that's like.

How? My assumption was that a fair amount of PS4 games use DSR and would get a decent res bump in the Boost Mode on Pro.

Can't trash FSR or third party titles on the base console

The real proof is going to come from Outlaws and Aveum, both need to move off FSR and onto something better. Aveum got a couple of good patches but still could use some help.
 
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